Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.
As many of you surely already noticed, we got to ModDB's Top 100 for the third year in a row. Thank you for your support! It's not easy to compete with all the mods that have a more modern graphical style, but you've shown that it's possible!
Here's a new map for an upcoming update.
Graphics are nice, but they cannot compete with gameplay.
Well, I'd argue that TI actually has quite a lot to offer in terms of eye candy, oh yes. I would even further muse that RTS alongside some other genres are yet to behold the revival of non-3Dmodel visual style (akin to the SunAge) like we've seen with the PoE and SRR for cRPGs and it never really got out of style for the platformers.
Oh, and yes. Pretty colours...
I wasn't necessarily focusing on TI with that sentence (a large part of DTA's staff, including myself, is also in TI's staff), but all the mods for newer games.
I've noticed the same thing, while classic RPGs have got their old visual style back, the same hasn't happened for RTSs yet.
Well, 3D isn't for everyone, and a good 2D game will trump a bad 3D game, and it is very easy for 3D games to go bad as devs focus too much on graphics and models, too little on gameplay and other athmosphere elements.
That being said, there are awsome 3D RTS games out there, and some even look pretty nice while also having good gameplay.
I agree completly. Both ways are naught but tools in a box - and it's up to the devs to make good use of them. For example, I would have a hard time imagining a sprite-based Homeworld.
Also, I personally really like how it was done in the first Blitzkrieg (or maybe my memory plays tricks on me, then I would also mention Heroes of the Annihillated Empires): sprite based infantry, modelled vehicles and pre-renders for the buildings make for a good gombination, methink.
Gah! Only now did I notice that it's DTA's update. I really need cath some more sleep. I'm so terribly sorry for this mistake. Still, DTA is quite pretty as well and everthing that was said still applies here.
Very nice.
Keep 'em coming. HEHEHE
woah, such colorful map!!