This is the full version of Dawn of the Tiberium Age v9.9: all files necessary to play are included, so you also don't need to have the original game installed. To install, simply extract all files and then run DTA.exe to play. Videos for missions are also included.
Version 9.9.3:
Released: Mar 17, 2023
- Added: New multiplayer maps (Credits: Rampastring):
- ∘ Icy Ridge
- ∘ Cliffs of Insanity
- Changed: The "Frozen Wasteland" multiplayer map has been remastered (Credits: Rampastring).
- Fixed: You were unable to load a saved game from the "Would you like to replay the mission?" dialog that is shown after failing a mission (Credits: Rampastring).
- Fixed: Text triggers in several missions were cut off and only displayed partially (Credits: Rampastring).
Version 9.9.2:
Released: Mar 09, 2023
- Changed: The Behemoth's hitpoints and damage have been increased by 10%.
- Fixed: Mouse cursor movement now looks smoother on monitors refresh rates above 60 Hz (Credits: Rampastring).
- Fixed: The Demo Truck was no longer able to deal damage.
- Fixed: Client (Credits: Rampastring):
- ∘ The multipalyer game lobby crashed if you entered it before the client finished checking for updates.
- ∘ The LAN load game lobby crashed after a match finished.
- Fixed: On the "Field" multiplayer map the AI often placed structures beyond the cliffs (Credits: Chronoseth).
- Fixed: "Bunny Lockdown" Co-Op mission (Credits: Rampastring):
- ∘ The bunnies only had 10% of their intended hitpoints.
- ∘ Bunzilla was unable to destroy walls.
- Fixed: In the "Nuclear Winter" Co-Op mission enemy nuke silos now take longer to activate to offset for nuke balance changes made since the mission's release (Credits: Rampastring).
- Fixed: In the "Distant Thunder" Co-Op mission players now receive some starting units to offset for balance changes made since the mission's release (Credits: Rampastring).
- Fixed: "Freezing Offensive" Co-Op mission (Credits: Rampastring):
- ∘ The difficulty was slightly reduced to account for balance changes made since the mission's release.
- ∘ The western player's Cruisers' weapons were unable to reach enemy units on the river due to balance changes made since the mission's release.
Version 9.9.1:
Released: Mar 05, 2023
- Fixed: Non-isometric sandbag walls didn't have proper shadows (Credits: Bittah Commander).
- Fixed: The client could occasionally get locked in a state where it couldn't handle user input (Credits: Rampastring).
- Fixed: On the "Switching Islands" multiplayer map Engineers could only capture the "Battlefield Control" structures when you held the Ctrl key (Credits: Bittah Commander).
- Fixed: A significant number of multiplayer maps no longer displayed the score screen after the match was over (Credits: Bittah Commander).
- Fixed: Multiplayer saved games sometimes desynced right after they were loaded (Credits: Rampastring).
Version 9.9.0:
Released: Feb 28, 2023
- Added: New Co-Op missions:
- ∘ GDI 01: X16-Y42 (Credits: Rampastring)
- ∘ GDI 02: Air Supremacy (Credits: Rampastring)
- ∘ GDI 03: Stolen Property (Credits: Rampastring)
- ∘ GDI 04: Restoring Power (Credits: Chronoseth)
- ∘ GDI 05 A: Havoc (Credits: Rampastring)
- ∘ GDI 05 B: Destroy the Airstrip (Credits: Rampastring)
- ∘ GDI 06: Doctor Mobius (Credits: Chronoseth)
- Added: Map props (Credits: Bittah Commander):
- ∘ Corpses (overlay)
- ∘ Non-isometric walls
- Added: AI base layouts can now be customized in Co-Op missions (Credits: Rampastring).
- Added: You can now assign rally points to Service Depots (Credits: Rampastring).
- Changed: Cyborg Prototype:
- ∘ It will no longer gain more hitpoints when it becomes veteran.
- ∘ It now already gains a speed boost when it becomes veteran instead of when it becomes elite.
- Changed: Behemoth:
- ∘ Its projectiles are now more accurate.
- ∘ It can no longer target aircraft.
- ∘ Its hit points are now increased by 50% when it becomes veteran.
- ∘ Its weapon will now fire 11% faster when it becomes elite.
- Changed: Illuminator:
- ∘ Its price has been increased from 2300 to 2500.
- ∘ Its splash damage has been reduced by 75%.
- ∘ Its rate of fire has been reduced by 8%.
- Changed: Harvesters now consider distance to refinery when selecting which Tiberium patch to harvest (Credits: Rampastring).
- Changed: Submarines now use the submerging sound effect from Red Alert instead of the regular cloaking sound effect (Credits: CCHyper).
- Changed: The AI now also considers large groups of infantry a potentially lucrative nuke target (Credits: Rampastring).
- Changed: The Nuke now additionally spawns some flames on the ground of the impact area (Credits: Rampastring).
- Changed: DTA now makes use of the full version of the "Vinifera" engine extension (Credits: CCHyper, Rampastring).
- Fixed: The ORCA and Longbow's rate of fire would become significantly slower if they were somehow prevented from firing the second missile of a burst.
- Fixed: "Ore Conflict" multiplayer map:
- ∘ The AI didn't build naval yards or ships (Credits: Bittah Commander).
- ∘ Units couldn't properly navigate from the south-east starting location to the northern island (Credits: Craftsman, MehdiEpic600).
- Fixed: The "Freezing Offensive" Co-Op mission was harder than intended due to balance changes made in patches since its release and has been re-balanced.
- Fixed: Several long-ranged units slowed down to fire one or two cells before they actually got within firing range (Credits: Rampastring).
- Fixed: Multiple bugs that could cause automated saves (in both singleplayer and multiplayer) to get corrupted (Credits: Rampastring).
- Removed: Christmas props.
- Removed: The "Lesson in Blood" Co-Op mission.
- Known Issue: Multiplayer saved games sometimes desync right after they have been loaded. However, this is not consistent. If this happens, you can try loading the save again, try an earlier save, or just start the mission again from the beginning. We'll keep investigating for a fix.
excelente, thank you.