This is the full version of Dawn of the Tiberium Age v6.6.2: all files necessary to play are included, so you also don't need to have the original game installed.
To install, simply extract all files to an empty folder and then run DTA.exe to play.
Version 6.6.2:
Build 1.1662
Released: Dec 01, 2017
- Added: When you host a game on CnCNet and a player joins, the client will start flashing on the taskbar (Credits: Rampastring).
- Changed: Stavros can now become veteran or elite in the final "It Came From Red Alert" mission.
- Fixed: A second Behemoth icon appeared on the sidebar when playing as Soviet.
- Fixed: Text triggers wouldn't appear in missions after loading them from a saved game if the game was closed beforehand.
- Fixed: The Hovercraft in the first "It Came From Red Alert" mission couldn't transport infantry to the island.
Version 6.5.7:
Build 1.1657
Released: Dec 01, 2017
- Added: Allied singleplayer campaign "It Came From Red Alert!" (Credits: Bittah Commander, Rampastring).
- Added: New Co-Op missions: "The Anchoring" and "Distant Thunder" (Credits: Rampastring, Sombracier).
- Added: Wider water natural crossings (fords) for the temperate theater (Credits: Bittah Commander).
- Added: Long natural water crossings (fords) that connect to temperate shores (Credits: Bittah Commander).
- Added: It's now possible to give credits to players via a map trigger (Credits: Rampastring).
- Added: New multiplayer maps: Subterranean Bluewery, Subterranean Jewelry, Rural Idyll, Omega City, Marooned II, Downtown Warfare and Bad Neighbors (Credits: Drive, Rampastring).
- Added: Diagonal temperate waterfall and water cave pieces (Credits: Bittah Commander).
- Added: Multiplayer games are now automatically saved approximately every 2 minutes(Credits: dkeeton, Rampastring).
- Added: Agricultural field tiles (Credits: Bittah Commander).
- Added: The Spy is now available for the Allies (Credits: Bittah Commander, dkeeton).
- Added: An option to require Alt to be held down to un-deploy units (Credits: dkeeton, Rampastring).
- Added: An option to display a black background behind chat messages (Credits: dkeeton, Rampastring).
- Added: Different repair ships for GDI, Nod, Allies and Soviet (Credits: Lin Kuei Ominae).
- Added: The Soviet Ekranoplan Aircraft Carrier (Credits: Lin Kuei Ominae).
- Added: Six variants of the civilian freighter (each carrying a different resource), the civilian tugboat and the civilian super tanker (Credits: Lin Kuei Ominae).
- Added: You can now configure the game's hotkeys directly from the client's options menu under the "Game" tab (Credits: Rampastring).
- Added: Tunnels for 4 angles to the "Cliffs" tile set (Credits: Bittah Commander, Nooze).
- Added: The Tank Destroyer for Allies (Credits: Bittah Commander, Nooze).
- Added: The Behemoth for Soviet (Credits: Lin Kuei Ominae).
- Added: You can now double-tap a team's number to center the camera on the team (Credits: dkeeton).
- Added: You can now place a structure that's ready on the sidebar with a hotkey, Z by default (Credits: dkeeton).
- Added: You can now repeat building the last structure you've built with hotkey, Ctrl+Z by default (Credits: dkeeton).
- Added: The client now has a new "DTA Theme" (Credits: Bittah Commander, tomsons26).
- Added: The DDrawCompat renderer, which appears to work well on systems where all other renderers give bad performance (Credits: Narzoul).
- Changed: The health bar of units and structures is now displayed when you hover the mouse cursor over them (Credits: AlexB).
- Changed: Spectators can now drag a box to select multiple units of any player and they can now also see the indicators for power, storage, passengers, ammo and so on (Credits: dkeeton).
- Changed: When a player desynchronizes in an online game, the game will now kick that player alone, while all other players are able to continue playing (Credits: dkeeton).
- Changed: Harvesters will now automatically move to the nearest tiberium field and start harvesting right after it leaves the war factory or after you select it and press the G key (Credits: AlexB).
- Changed: You no longer need to hold the Alt key to set rally points for factories and you now need to hold Alt to un-deploy the aircraft carrier (Credits: AlexB).
- Changed: The Longbow now uses a new icon (Credits: Aro).
- Changed: On the "Trinity" multiplayer map, the west player now has a much wider passage to the island with tiberium directly to the south to prevent harvesters from getting stuck (Credits: Lin Kuei Ominae).
- Changed: Allied gun turrets now require 50% more power and their price has been increased from 600 to 700.
- Changed: Warrior Ant, Fire Ant and Scout Ant now have the same colors as in Red Alert (Credits: Bittah Commander).
- Changed: Tanya now requires 2 shots to kill most infantry and her weapon range has been reduced by 15%.
- Changed: The Soviet "Heavy APC" is now able to carry 8 passengers instead of just 5.
- Changed: The MIG can now attack twice before having to reload.
- Changed: The Soviet Airstrip's price has been reduced from 600 to 400.
- Changed: The Gunboat, Frigate and Missile Cruiser missiles now do less area damage.
- Changed: The Gunboat's missiles are no longer inaccurate.
- Changed: The Chrono Tank is now extremely weak while in teleport mode and while it's deployed.
- Changed: The Guard Tower's range has been increased by 25% to match that of the Pill Box.
- Changed: The Advanced Guard Tower now does 30% less damage against infantry.
- Changed: Cruisers now do only half as much damage against ships.
- Changed: The Chem Warrior's rate of fire is now 14% faster.
- Changed: The Commando and Tanya now do a lot more damage to tanks when they're elite.
- Changed: Volkov is now able to heal on ore, tiberium and scrap metal once it becomes elite.
- Changed: Heavy Tanks now have 5% more health and their cost was increased by 1%.
- Changed: The Cyborg Prototype now kills infantry twice as fast with its flamethrower.
- Changed: The SSM now fires a cluster missile instead of one of its regular missiles when it's elite (Credits: Bittah Commander).
- Changed: The Sea Shadow now fires arcing missiles. (Credits: Bittah Commander).
- Changed: It's no longer necessary to hold down shift to create a waypoint loop (Credits: dkeeton).
- Changed: You can now also select in-game resolutions that go over 4K (Credits: Rampastring).
- Removed: The Allies can no longer build Phase Tanks.
- Removed: The Jumpjet infantry is no longer buildable.
- Fixed: Enabling the "Build Off Ally" game option made it impossible to build in the vicinity of civilian structures and your own laser fences (Credits: AlexB).
- Fixed: Shadows of units with turrets will no longer blink when a unit flashes (Credits: AlexB).
- Fixed: Infantry couldn't walk over gems (Credits: AlexB).
- Fixed: Vehicles will no longer automatically fire at barrels (Credits: AlexB, dkeeton).
- Fixed: A graphical glitch on the "Northern Lights" multiplayer map (Credits: Bittah Commander).
- Fixed: Units were able to climb onto or off of a bridge's sides on the "Desert Storm" and "Freezingly Desperate Grip" multiplayer maps.
- Fixed: Aircraft reinforcements that were carrying passengers would only spawn without ammo; even if they had a weapon with infinite ammo (Credits: dkeeton).
- Fixed: The Sea Shadow didn't require a Research Lab to be built.
- Fixed: You weren't able to produce Allied tanks in the "Lesson in Blood" Co-Op mission (Credits: Bittah Commander).
- Fixed: You will no longer see harvesters floating on water in the 5th "Creeping Destruction" mission (Credits: Bittah Commander).
- Fixed: The AI tried to attack tiberium trees and ore mines in certain singleplayer missions (Credits: Bittah Commander).
- Fixed: The GDI/Nod Service Depot glowed on dark maps (Credits: Bittah Commander).
- Fixed: FinalSun now properly sets the selected player house when creating a new singleplayer map (Credits: Bittah Commander).
- Fixed: Harvesters were unable to automatically move to and from the blue tiberium on the "Dust Devils" multiplayer map (Credits: Bittah Commander).
- Fixed: The transition between client menus is now smoother (Credits: Rampastring).
- Fixed: CnCNet multiplayer games weren't saved properly if you were disconnected from the CnCNet network during the game (Credits: Rampastring).
- Fixed: Multiple crash bugs in the LAN lobby (Credits: Rampastring).
- Fixed: Saved LAN games couldn't be loaded (Credits: Rampastring).
- Fixed: You can now queue up to 3 A-10s instead of only 2 (Credits: Rampastring).
Downloading right now and I already voted for your mod. Wish you good luck in the MOTY competition DTA team!
Thanks for the latest release. Good luck in MOTY!
i instaleld this over an older installation - am i getting these bugs because of that? if not, here's a list of some issues:
map Tideland (Naval) - bottom starting position has invisible tiberium tree to the right of it (i can see respawning tiberium, but not the tree)
GDI can build two Behemoths listed as two separate units
NOD artillery can hit air (not sure, but i could target enemy orcas with Mobile Artilelry unit)
NOD can build only one SSM launcher
I wouldn't advice overwriting an older installation with the files from a new version's full zip package because you'll end up with redundant/unused files that way, but it shouldn't cause any problems.
Still, if you already have the old version, it should have notified you that a new version was available and have offered to automatically update to that version.
Anyhow, there is no invisible tiberium tree on tideland: tiberium can spread on its own without a tiberium tree, but it then just spreads at a slower rate and won't regrow once an entire tiberium field has been depleted.
The behemoth and artillery issues you mentioned are indeed bugs, but they're fixed in version 1.1659 (get it by just letting the client automatically download the update; don't redownload the full zip package again =P).
The SSM Launcher is Nod's epic unit in Enhanced mode and I'm sure you'll realize why you can only build one of it once you try it.
thank you for the reply :) everything's fine now
SICK thanks
thank you very much
Minor bug, the text of the Longbow icon flickers when it is highlighted white while being built.
Also the link to the download from the release news post is broken due to the version change.
Thank you, fixed the link.
I'll fix the Longbow icon in the next update, but I'll wait until there are more changes first because the update will be at least 58 MB and that's a little much to just fix an icon.
Is there a reason why Nod's regular power plant's can't be captured in the second tutorial mission, but the advanced plants can?
Engine limitations at the time the mission was made. I'm not sure if they'd still apply though, or whether those power plants could be replaced with capturable ones.
Can't play multiplayer/co-op as everyone just blows up at the start of the game, fresh install & updated
Try selecting a different tunnel server when hosting the game (click Advanced Options in the game creation dialog).
I noticed with Turbo Vehicles the Mammoth Tank stays at its default speed, which matches what was done in RA; but that make it very slow in comparison to the rest of the combat vehicles. Would you consider changing it or is it kept that way for the RA experience?
The "Turbo Vehicles" options was actually specifically added for RA1 fans that prefer the faster vehicles they have there.
But not including faster Mammoths, I'm guessing.
The point is to give vehicles the same speeds as in RA1, so no.
Is it possible to allow the launcher to access the main menu once you've created a game to change game options, or do they have to be locked in at that point?
If you go to the CnCNet tab in the options menu, you can enable an option to stay connected outside of the CnCNet lobby.
Once you've created a game though, all the main menu buttons are replaced by game lobby ones until you leave. I was wondering if it was possible to allow changing resolution / sound / etc. settings while having a game lobby open.
Another feature that you could consider adding, which I remembered when trying the CnCNet RA1 client: parabombs?
That's not supported by the TS engine.
same problem DTA_1.1579 why?
how to fix this install ? (windows 10, ASUS notebook Inter i5)
Imgur.com
Windows error message soon. can't choice yes and no box..
Imgur.com
"Control Terminated" might be a better sound edit for a player losing than just the plain "Terminated", and to avoid confusion the "Battle Control Terminated" could be changed to plain "Battle Terminated".
no transport ships :/ not what i can see anyway. missing them for some beach assaults on navy maps.
This is mod is such a Masterpiece! Prepare yourself to a total destruction mayhem and a good reason to detach your eyes from the screen.
Just a few bugs that I would like to report (win 10):
- In the single missions, after the first save is made, the game freezes and is possible to go on only by using CTRL-ESC and open again the game. After that all the other saving are fine.
- Sometime when the game is loaded, the minimap is not well redendered and it has stange colors. A few time happened with all the screen also.
Really good work! Thanks a lot!