The Dark Pastime is a Single Player modification (or add-on) created by a group of fans for the Jedi Academy video game. Currently Part I has been released, the work continues on next chapters.
The story takes place in 17 ABY, several years after the original game and the events with Tavion Axmis and her Sith cult. The Jedi Academy became a large organization of peace-keepers, loyal to the New Republic with the capital on liberated Coruscant. Former Galactic Empire is weakened and is known as the Imperial Remnant, yet still has enough forces to fight both the Republic and the Jedi. By the time of TDP the struggle between the factions continued with a usual pace, until the incident in the system of Goura: somehow a Republic military base was destroyed with all personnel dead. Most would blame the former Empire for this vicious act, but new major figures might be pulling the strains so that everyone believed this way.
Mon Mothma, the president of the New Republic, asks the Jedi for help – once again - to find out what really happened with the Republic base on Goura and investigate any possible Imperial activities in that sector. So it happens that Kyle Katarn, an agent of the New Republic and now a Jedi Knight locates the likely Imperial culprit and chases the Imperial dreadnaught responsible for the attack.
The Imperial captain manages to leave his ship and flee to Ord Mantell, where he is later killed by a mysterious assassin. A new plot against the Jedi and the Republic itself is obvious. And Kyle Katarn is the only one to succeed in revealing the identity of the face behind the tenebrous game against the Galaxy...

This could have been a much larger news update on the mod, but we don’t release major posts like this (obviously making a good material also requires time). I guess putting all the efforts into the mod itself is better than posting pictures and texts for the sake of posting.

The next chapter is larger than the first one and includes several planets. Two missions take place on Dantooine and Sulon (these are mostly complete), but Yavin IV, Coruscant hubs and several Anarmar levels will also be available. Currently the latter one is in progress.

After the attack on the Galactic Senate, the New Republic
is slowly restoring the seat of the Galactic Government.
Coruscant includes the Briefing area as before, but as you progress, you can visit other areas in the New Republic Intelligence HQ, for example a room for analysis and a feedback on the latest mission.

The Galaxy map is now a hologram instead of a screen,
and you can actually see different sections of space and Mission planets.

As mentioned above – you can check on your investigation in new parts of the HQ hub. Don’t forget to check your messages too! They will blink and send a sound, if something important arrived.

For this chapter and later missions, we created several characters/NPCs, including the new faction of the Force users. In the past they looked exactly liked Reborn (reskin), but I didn’t like the way it established a direct connection to the enemy from the Jedi Outcast game. Thus a new apparel was made, suggesting, that these are completely different followers of the Dark Side of the Force.


Guobbo is one of the local merchants on Rutana, which you can talk to in order to find the solution. This Toydarian deals in weapons, items and stuff… well, you know. Located in the Outer Rim the Rutana Spaceport is open to all kinds of trade. Added a few details to the original model by Hans Moleman (he was genius in making Watto this way for JO).

When travelling to the remote world of Uffel, you get a chance to come across Sayira (screenshot below), while chasing your true opponent on the planet. Being a historian she is also a local observer, who feels cautious towards all the outlanders, and for good reason! Specifically for her we created a new model, using a few elements of the Twi'Lek robe, but giving her a new haircut. This is in fact a third version of this character, with previous ones based on Mara Jade and Gwethenea (by HapSlash).

Other NPCs might assist Kyle in his quest, and in many cases their appearance was adapted or even a new one was created from scratch. This includes new enemies as well, but we’ll reveal them next time.

JK series is a long one, counting several games, as well as showing Kyle Katarn differently every time. Most players remember him as a bearded scoundrel or as a “Just-A-Guy” with a lightsaber and some questions. In earlier games his appearance was based on that of Jason Court, so this look was chosen for DP. However from now on you can actually choose his appearance between DFII and JO.

It was apparent from the start, that we needed more actors, but the dialogs were made in such a way, that we could use all the help we could get from our friends. However last year we made a breakthrough here, as we got a bunch of new voices for all the characters, including Kyle Katarn himself.

Kyle and Mon Mothma got new voices and lines in this Republic office,
redecorated in the traditions of chancellor Valorum.
Not only all the characters will have a new voice, often provided by professional or semi-professional actors, but their lines also got expanded. Previously silent NPCs also got their own unique MISC pack of sounds. In total more than 50 actors provided the voice for very different characters in the Dark Pastime mod.
Chapter I release + Update of the pack (French included) of The Dark Pastime. A minor look on Chapter II.
After thorough testing and fixing, Chapter I of The Dark Pastime is finally ready for download.
Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.
Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...
Some people asked for help and tips for DP Chapter. If you're stuck, this guide might help you.
The team of Dark Pastime Modification proudly presents the first of our models to be released - 2-1B Medical Droid.
The Speeder Bike level is far too dark and confusing. Took me forever to beat. Is able to destroy the five panels and get to the Rendezvous point but now nothing's happening. Am I missing something? Where is the shuttle?
We tried the level on different monitors, and it's indeed the case, that on some of them it's quite dark. We'll look into it.
As for the ending of the level, after 5 panels are destroyed, a ship arrives in the end of the mission. If there is nothing, then it's a new glitch, which hasn't been reported yet. Does it happen at all times, e.g. even after restart?
Yes. I also just let the game play to see if it would show up. Nothing happened. Is there a way to skip ahead?
So nothing happens, when you arrive at spot with the Rebellion symbol in the field? When you approach this area, a cutscene with Kyle on a swoop bike plays. If not, then this is a very unusual glitch, not encountered before.
That's right. Nothing happens. Now I approached on foot because I found the speeder bikes too difficult to control in the dark. Could that make a difference?
It shouldn't make any difference. Even if you travel on your own, the mission still ends in the very same manner. I guess, this could happen, if you have other mods installed with JA. But not necessarily.
So I'm stuck in the Academy level. I've made it to a catwalk area with a stormtrooper & Imperial commander as well as a door requiring a key. Can't find the key or any other exit anywhere! Is this a glitch?
The Academy is a bit trickier than other locations. You have to stay away from the very few Imperials in the building, but in order to find and open the entrance to the final spot – the library – you have to explore three levels, solving a few puzzles.
If you're stuck in the very beginning, then you have to use the Droid. If it happens later – you'll have to distract the cadets and search through their barracks for an ID card. There are more than one solution with this one.
Pretty great mod! Would like more Jedi duels, but I have a feeling that's coming. For anyone having trouble getting the game to launch, you DO NOT need to use OpenJK. I got it to run with the Jedi Academy Enhanced mod. Apart from some saber blurring, it runs fine and is beautiful in higher res.
Next, a walkthrough might help. There are some really easy places to get stuck
Thanks for your mini-review! I'm glad you enjoyed the mod. And yes, the beginning isn't about saber fighting, but dueling is part of next missions. ;)
Launch takes me directly to multiplayer. How do I access SP?
OpenJKopenjk_sp.x86.exe is used for Single Player. The DarkPastime.bat file launches that file on default. Multiplayer uses OpenJKopenjk.x86.exe. If you haven't renamed any of the files within the game, the mod would launch normally.
very nice mod i love the leveldesign. but i stuck in the library too is it a bug or im blind?
There is no bug there. You have to look through the sections behind the central ones. One has the holobooks with a switch.
Installed English subtitles but they don't appear. The game also keeps crashing in the opening after the cutscenes. Is this a known bug
There was one bug with the French subtitles. If you installed the old pack, there could be a conflict and the game could crash. However this is due to JA limitations. Also be sure to check all the options for graphics. If there are other mods installed, JA could return bugs as well.