The Dark Pastime is a Single Player modification (or add-on) created by a group of fans for the Jedi Academy video game. Currently Part I has been released, the work continues on next chapters.
The story takes place in 17 ABY, several years after the original game and the events with Tavion Axmis and her Sith cult. The Jedi Academy became a large organization of peace-keepers, loyal to the New Republic with the capital on liberated Coruscant. Former Galactic Empire is weakened and is known as the Imperial Remnant, yet still has enough forces to fight both the Republic and the Jedi. By the time of TDP the struggle between the factions continued with a usual pace, until the incident in the system of Goura: somehow a Republic military base was destroyed with all personnel dead. Most would blame the former Empire for this vicious act, but new major figures might be pulling the strains so that everyone believed this way.
Mon Mothma, the president of the New Republic, asks the Jedi for help – once again - to find out what really happened with the Republic base on Goura and investigate any possible Imperial activities in that sector. So it happens that Kyle Katarn, an agent of the New Republic and now a Jedi Knight locates the likely Imperial culprit and chases the Imperial dreadnaught responsible for the attack.
The Imperial captain manages to leave his ship and flee to Ord Mantell, where he is later killed by a mysterious assassin. A new plot against the Jedi and the Republic itself is obvious. And Kyle Katarn is the only one to succeed in revealing the identity of the face behind the tenebrous game against the Galaxy...

This could have been a much larger news update on the mod, but we don’t release major posts like this (obviously making a good material also requires time). I guess putting all the efforts into the mod itself is better than posting pictures and texts for the sake of posting.

The next chapter is larger than the first one and includes several planets. Two missions take place on Dantooine and Sulon (these are mostly complete), but Yavin IV, Coruscant hubs and several Anarmar levels will also be available. Currently the latter one is in progress.

After the attack on the Galactic Senate, the New Republic
is slowly restoring the seat of the Galactic Government.
Coruscant includes the Briefing area as before, but as you progress, you can visit other areas in the New Republic Intelligence HQ, for example a room for analysis and a feedback on the latest mission.

The Galaxy map is now a hologram instead of a screen,
and you can actually see different sections of space and Mission planets.

As mentioned above – you can check on your investigation in new parts of the HQ hub. Don’t forget to check your messages too! They will blink and send a sound, if something important arrived.

For this chapter and later missions, we created several characters/NPCs, including the new faction of the Force users. In the past they looked exactly liked Reborn (reskin), but I didn’t like the way it established a direct connection to the enemy from the Jedi Outcast game. Thus a new apparel was made, suggesting, that these are completely different followers of the Dark Side of the Force.


Guobbo is one of the local merchants on Rutana, which you can talk to in order to find the solution. This Toydarian deals in weapons, items and stuff… well, you know. Located in the Outer Rim the Rutana Spaceport is open to all kinds of trade. Added a few details to the original model by Hans Moleman (he was genius in making Watto this way for JO).

When travelling to the remote world of Uffel, you get a chance to come across Sayira (screenshot below), while chasing your true opponent on the planet. Being a historian she is also a local observer, who feels cautious towards all the outlanders, and for good reason! Specifically for her we created a new model, using a few elements of the Twi'Lek robe, but giving her a new haircut. This is in fact a third version of this character, with previous ones based on Mara Jade and Gwethenea (by HapSlash).

Other NPCs might assist Kyle in his quest, and in many cases their appearance was adapted or even a new one was created from scratch. This includes new enemies as well, but we’ll reveal them next time.

JK series is a long one, counting several games, as well as showing Kyle Katarn differently every time. Most players remember him as a bearded scoundrel or as a “Just-A-Guy” with a lightsaber and some questions. In earlier games his appearance was based on that of Jason Court, so this look was chosen for DP. However from now on you can actually choose his appearance between DFII and JO.

It was apparent from the start, that we needed more actors, but the dialogs were made in such a way, that we could use all the help we could get from our friends. However last year we made a breakthrough here, as we got a bunch of new voices for all the characters, including Kyle Katarn himself.

Kyle and Mon Mothma got new voices and lines in this Republic office,
redecorated in the traditions of chancellor Valorum.
Not only all the characters will have a new voice, often provided by professional or semi-professional actors, but their lines also got expanded. Previously silent NPCs also got their own unique MISC pack of sounds. In total more than 50 actors provided the voice for very different characters in the Dark Pastime mod.
Chapter I release + Update of the pack (French included) of The Dark Pastime. A minor look on Chapter II.
After thorough testing and fixing, Chapter I of The Dark Pastime is finally ready for download.
Dark Pastime Chapter for JA: Alpha testing almost complete. Beta testing planned.
Introducing a few new characters for DP – the Sith master Darth Whirmah, hailing from the world of Dromund Kaas. The other one is the LEP Assistant...
Some people asked for help and tips for DP Chapter. If you're stuck, this guide might help you.
The team of Dark Pastime Modification proudly presents the first of our models to be released - 2-1B Medical Droid.
What do you think of these suggestions?
Lucasforums.com
Thanks for drawing our attention to this thread. We’ve been watching the situation with the release of JA source code from the very start, but it's too early to say anything specific, as we have no coders, so in understanding the code we rely on what is being published on forums.
We believe that this is a nice opportunity to make JA much better, and that's what we try to do. However we also think, that it does no good when you improve graphics without thinking about the plot and characters. We'll release some more info on this later.
waz up! looking good tracking it
I have some suggestions for this mod:
1. A lightshield in addition to the lightsaber because a shield as a defense is better than a sword, both Jedi as Sith, but especially in the first. Although I think this is not possible because not published the code for singleplayer.
2. Increasing rate of fire of shooters.
3. A cable hook in singleplayer.
4. Enemies with shields as the protagonist.
5. Improve some force powers, for example, increase the rate of fire of force push and force pull, that force speed consume points of force gradually and not fifty points at once, that sense force serves to see in the dark, and that force grip can be used to grasp inert objects.
6. The lightwhip.
Good Ideas, however not all of them are possible in JA. But we have some similar stuff in DP. For instance, some enemies can use energy shields (and you have to bring these down before being able to shoot him or damage in any way). Also, NPCs won't be so helpless after you disarm them with Force Pull.
And is it possible a autoregenerative shield as in Halo?
Hope this mod is still being worked on, can't wait to try it out when it is released :)
This mod sounds and look good :3 I look forward to playing it ^.^
Katarn, really? Again? He is everywhere? Boring! What about Rosh Penin? He grow up after jedi academy so I think he is better choice! "New is Always better!"
What is wrong with Katarn?
I don't mind occasional spin off stuff like with Mara Jade or Jaden Kor but the Dark Forces/Jedi Knight series is about Kyle Katarn so he should play the main role in it.
Also Rosh really is a weak and boring character. Not everyone is interested in him.
New isn't always better.
It was decided a long time ago. If we started the project today, then I would create a new character. However we've done so much, related to Kyle, that it would most unfortunate to change the plot. Rosh Penin makes an appearance, but he is older and more serious now.
Rosh should die.
Jediknight3.gamefront.com
The best mod for JA ever