The team at Broken Glass Studios is very pleased to announce the latest update to TDM!
The update to 2.03 adds nearly nine months of new assets, features, and bugfixes. Some changes will be noticeable right away, while others will take a while to appear in new maps.
To apply the update, simply run the tdm_update.exe file in your darkmod folder. (Note that saved games from earlier versions will not be compatible with 2.03, so finish any missions you are playing first).
Some of the improvements are listed below. To see the full changelog, go here.
AI changes: AI have a few new animations, including a new pickpocket reaction. Many AI, including the citywatch and builder models, should look more detailed, as most AI are now using LOD (Level of Detail) stages, allowing greater detail up close and less detail (and less of a performance hit) when further away. In terms of behaviour, AI will now coordinate their searches more intelligently when in groups, sending some AI to guard doors and choke-points rather than stepping all over each other. AI will now react when getting hit by an opening door. An issue that allowed AI to see behind them if their head was turned a certain way has been fixed.
Graphics: Particle effects have been greatly improved, so that they no longer create hard lines when intersecting geometry. Water no longer distorts things that are in front of it, and the skybox will no longer flash grey when the player is mantling. The spyglass will now appear round regardless of the screen dimensions used. A number of entities are now using LOD (Level of Detail) stages. You may wish to adjust this option in the Graphics Menu if you see noticeable ‘popping’ of models.
Revelator, a veteran in the Doom 3 mod scene, stepped in to help our new engine coder SteveL with some of the code needed to gain access to the depth buffer. We hope to continue our partnership with this crafty fellow.
Assets: More than a hundred new high-quality textures and models have been added to the game, and should start appearing in new maps. A number of existing models have been improved by adding more polys and better textures. A new female townsfolk model and vocal set has also been added to the game and should start appearing in new maps soon.
A video preview of some of the new features can be viewed below:
Overall, you should notice a distinct improvement to the graphics and AI behaviour in maps. And we have some exciting renderer developments in the pipeline, though that will have to wait for the next update.
Since v2.02 several stellar missions have been released including:
Melan's "Penny Dreadful 2: All the way up"
Sotha's "Ulysses: Genesis"
Goldwell's "Lord Edgar's Bathhouse"
Airship Ballet's "La Banque Bienveillante" and "Chase Mercantile" (parts of the Quinn Co. campaign)