THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.
This package contains compiles of the latest Dark Mod execuables and Dll files along with the MSVC 2017 redistributables. Using these in place of the default 2.06 versions will allow you to have MSAA with Framebuffer Objects (default on Nvidia).
More rendertool fixes, Optimized Mirror rendering, improved Min \ Max Window behavior,
Intel Stencil optimization, Low Resolution Stencil Shadows option, FFMPEG SMP optimization,
Improved Depth behavior for non FBO, Scissor optimizations
EFX 2.0 with presets, root cause of VBO flicker fixed, Envshot fixed, reloadImages fixed
Fix for flickering AI in close proximity, the last major visual issue in this beta.
Cleanup some CPU hardware detection issues for SIMD (AVX) support.
Fix for strange doubling artifact on "Click to Start" screen.
Fix for quick-save issues with Lightgem code.
Major collision fix. Players should be far less likely to get stuck in map geometry. AI will have
a much better time navigating the maps.
It has been decided that we will need to reduce the number of codecs supported by FFMPEG
This build now has the official supported list
will allow you to test whether new SIMD optimizations improve performance.
For me this makes both 32-bit and 64-bit builds match performance and boosts from 38FPS to over 50FPS in one demanding scene (Rightful Property).
Quicksave crash is fixed.
Update 2 Change:
Reduce flickering artifacts in Glass when MSAA is not enabled. (MSAA enabled is still the optimal mode.)
Update 1 Changes:
Some fog flickering fixed
Shadow Softness slider added
Latest GLSL programs added
1) Backup or rename TheDarkMod.exe, TheDarkModx64.exe, ExtLibs.dll, ExtLibsx64.dll, tdm_base01.pk4, tdm_gui01.pk4
2) Extract the files from this package into your darkmod folder
3) If needed, install MSVC 2017 redistributables