THE DARK MOD was once a total conversion of Doom 3, and is now a STANDALONE GAME with the release of TDM 2.0! A dark and moody stealth game, inspired by the Thief series by Looking Glass Studios.

Description

A Frensel Mod package for TDM 2.10. It enhances the 3D depth of scenes and makes metals and skin look more realistic

Preview
Fresnel Mod 2.10 ( Unofficial )
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Great_Day
Great_Day - - 133 comments

No installation instructions?

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skdursh
skdursh - - 474 comments

Pretty sure you just drop it in the core TDM folder where the bulk of the other pk4 files are. You might have to rename it to tdm_base01.pk4 and overwrite the one that's already there, but I'd try it without doing that first. Obviously make a backup of the original tdm_base01.pk4 first before replacing it in case you have issues.

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nbohr1more Author
nbohr1more - - 445 comments

Installation:

1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old

2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4

To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4

(skdursh is correct)

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Great_Day
Great_Day - - 133 comments

Thanks! BTW, the file itself is called tdm_base01.1.pk4 so I guess it needs to be renamed to function?

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nbohr1more Author
nbohr1more - - 445 comments

Yes, it needs to be renamed. For some reason when you update files here they get these additional numbers for versioning I guess.

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Strogglet15
Strogglet15 - - 1,327 comments

It's got updates, what's new on it?

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nbohr1more Author
nbohr1more - - 445 comments

The under-side of geometry ( not just normals ) is now darker ( an effect that used to exist in TDM 1.03 but was lost when we moved to GLSL ). I also properly split diffuse and specular processing so the correct light color is now reflected by specular.

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Strogglet15
Strogglet15 - - 1,327 comments

Sounds good, here's hoping one day it can be part of the next update, since admittedly the textures in TDM are a bit poor, especially the specular, I suppose that's the regress of using an old OpenGL engine.

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