A Frensel Mod package for TDM 2.10. It enhances the 3D depth of scenes and makes metals and skin look more realistic
This mod file adds a Fresnel Effect and Improved specular to 2.10.
It also has distance based darkening from the player
Installation:
1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old
2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4
To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4
New version 2022-09-09 !
Features:
1) Shading underneath geometry ( this used to exist in 1.03 to 2.05 )
2) Flatter diffuse fresnel
3) Improved specular response for both ambient and fresnel terms
No installation instructions?
Pretty sure you just drop it in the core TDM folder where the bulk of the other pk4 files are. You might have to rename it to tdm_base01.pk4 and overwrite the one that's already there, but I'd try it without doing that first. Obviously make a backup of the original tdm_base01.pk4 first before replacing it in case you have issues.
Installation:
1) Rename tdm_base01.pk4 in your darkmod directory to tdm_base01.pk4.old
2) Copy this file in to your darkmod directory and make sure it is named tdm_base01.pk4
To revert, simply delete the file and rename tdm_base01.pk4.old back to tdm_base01.pk4
(skdursh is correct)
Thanks! BTW, the file itself is called tdm_base01.1.pk4 so I guess it needs to be renamed to function?
Yes, it needs to be renamed. For some reason when you update files here they get these additional numbers for versioning I guess.
It's got updates, what's new on it?
The under-side of geometry ( not just normals ) is now darker ( an effect that used to exist in TDM 1.03 but was lost when we moved to GLSL ). I also properly split diffuse and specular processing so the correct light color is now reflected by specular.
Sounds good, here's hoping one day it can be part of the next update, since admittedly the textures in TDM are a bit poor, especially the specular, I suppose that's the regress of using an old OpenGL engine.