The first official episode of The Crooked Realms, Area 51!
PATCH NOTES
- v1.3 -
General
- Added Skulltag and Realms of the Haunting Textures
- Converted all non UDMF maps to UDMF
- fixed various textures/texture alignments in all maps
- Fixed monster difficulty flags in some level
- Improved blood portals
TCR_BD
- Fixed issue where flamethrowers and demon runes randomly replace infrared goggles
- Fixed issue where Belphegor gets replaced by BD's Belphegor (who is kinda broken)
- Wolfenstein SS Troops are now replaced by BD's Nazis instead of Evil Marines (for episodes 2, 3, and 4)
- Gave BD's gas ammo pickups an actual sprite instead of them being invisible (I'm surprised that Mark hasn't fixed that himself yet since its a droppable ammo type)
E1M0
- Expanded and added new Actors to Monsters and Objects
- Replaced room label texts with floor labels
- Added floor labels in front of each monster in Monsters room
- Replaced the Summoning room with a Music room (since you can just summon stuff in the Monster Arena area)
- Redecorated and added more backpacks to Weapons room
- Added new stuff to Geometry room
- Added new textures to Textures room
E1M1
- Added torches to lava/nukage area
- Remade intermission screen to reflect the level's changes
E1M2
- fixed broken nodes near exit room
E1M3
- Added lamps to blue key room
E1M4
- Fixed issue where Brutal Doom gibs broke the red key trap (Update: jk it's still broken hhhh idk how to fix it since it seems to be an issue with how BD handles it's gib system. Just try not to use explosives to clear that room, sorry. You can still get the red key tho, but you miss out on the rocket launcher in that level.)
E1M5
- Added two Chaingunners behind yellow door
- Added lamps to conveyor belt room
- Removed pointless red doors in red key area
- Removed pointless locking bars outside of water room
- Improved look of blue key room
E1M6
- Added widows to silver Hell Knight room in start building
- Improved "blood pool" swimmability
- Replaced ramps with ladders in lava trench
E1M7
- Replaced trapping mechanism in X Arena rooms with simple lowering teleporters
E1M8
- Fixed unreachable secret issue
E1M9
- Improved fireplace
- Fixed green armor in bathtub issue
- Added ceiling lights to hallway and kitchen
- Improved look of the bathroom
Note: When playing with BD the Cyberdemon might not teleport in when flipping the switch in Linda's grave sometimes. Idk why this is but it doesn't really break anything, you just get to skip that fight and save some cells.
E1M10
- Added more ammo pickups
- Added second healing pool
- Added dead Barrons to Quake church area
- Fixed broken nodes in Astral Dreadnought arena
-v1.2.1-
- Made Ragesphere get replaced with BeserkPack for TCR_BD.wad (Because the demon rune isn't all that great :p).
- v1.2 -
- Added Brutal Doom compatability (TCR_BD.wad, a handfull of sprite/actor renaming, and the issue of E1M9 breaking at the start).
- Changed a handful of small issues in various maps.
- Updated the look of some areas in E1M8
- Added a testing and debugging map (E1M0).
-v1.1-
- Added extra ammo and weapon pickups to E1M2-E1M8.
- Changed a handful of textures and geometry.
- Made not-so-obvious secrets more obvious like the rest.
Happy Valentine's Day AGAIN! It's hard to believe it's been 3 years since I started working on TCR and 1 year since the last update. I didn't even realize that Alpha 1 was ALSO released on Valentines day last year until now lol. I know it must seem like a really long time for a single episode, but a lot has been going on in my life during it's development. Things ranging from post-high-school-graduation depression to doing yard work for money and getting my drivers permit, and E1M10 took way longer to finish than it should have so you better appreciate it. I could go on and on about all that, but I know that's not why you're here.
Change Log: from Alpha 1 to Episode 1
-Maps-
- Map 6 and 7 have been removed and are getting a major makeover for the opening maps of Episode 2
- Maps 1-5 have also received several enhancements to both visuals and gameplay
- Maps are now organized into proper episodes
- Maps 1-5 are now E1M1, E1M3, E1M6, E1M7, and E1M8
- 3 maps from "Just Levels" were given a fresh coat of paint and are now filling the gaps between the original maps. ("Just Levels" was a side project for Ultimate Doom that I started during TCR's early development. It was shortly abandoned after only 3 maps were made. I decided to refurbish them and give them a new home. uwu)
- Added secret and super secret levels that will knock your socks off! ;D (Still surprised that Alpha 1 had a secret exit but no secret levels yet. What was I thinking?)
- Added a bunch of new things that will be fun to mess around with (don't want to give away too much).
- Added difficulty flags for all monsters (it was honestly really confusing to do so if there are any problems with it, let me know).
-Menu Stuff-
- Added new title, intermission, and story screens.
- New title music that I composed myself. ;3
- New M_DOOM graphic for the menu
- Added new difficulty/gamemode to skill level list: Speed Demon! - Fast monsters and 2x the value of health items (Just thought it was a fun idea).
-Other-
- Condensed WAD files into fewer WAD files to improve load time. (That is what that does, right?)
- Condensed story text to fit 4:3 aspect ratio
- New start-up banner text
- Included credits text files in both the ZIP and PK3 files (if I forgot to credit anybody please let me know).
I think that's everything, but I'm probably forgetting something important lol.
-What's coming next?-
- Episode 2 (obviously).
- Coop support? (It may be tricky because of the way some traps and scripts are set up, so we'll see).
- Maybe a fancy Hexen-styled start-up screen?
- Deathmatch maps made from 2 levels from each episode (let me know which maps from E1 you think would work best).
- Brutal Doom compatibility (It messes a few things up currently in a rather annoying way).
- Probably other small goodies idk.
-Notes-
- This was tested with GZDoom 3.5.1. I'm sure it will work just fine on whatever the latest version is, but I do not know if it will work with Zandronum. Things may break, so use at your own risk! (You should totally let me know if there are any issues though so I can maybe fix it).
- TCR is intended to be rendered in OpenGL. If you're gonna run it in either Software or Softpoly mode, be aware that it may break some textures.
- Since Brutal Doom isn't exactly compatible with TCR yet, you're better off using Sergeant_Mark_IV's Bolognese Gore Mod for now.
- Any feedback/bug reports are most appreciated so please let me know in the comments!
I believe that's everything I have to report. Thank you all for checking out The Crooked Realms and for all the support. I've honestly been feeling way more motivated to work on this than I ever have before. Hopefully y'all won't have to wait until next Valentines Day for the next installment of TCR. No promises though lol.
Oh and one last thing. I got another little side project going on for Doom II (hopefully I'll actually finish this one). It's too early to talk about it in detail, but I'm sure it will be a graveyard smash! ;3
Am downloading now! Thank you!!! :D
You are very welcome, and thank you for coming back after a year since the alpha. x3
Also I'm glad you seem to be able to download it just fine. My friends from Boingo's server on Discord have been having trouble getting the file. One of them couldn't even get to the page at all! :0
The MODDB dl was no problem at all. Sorry about the friends tho. I've played some this morning and was delighted with it!:D
:D
I updated it to v1.1 btw ;3
Ok, will download. Thank you! :D
Oh one more thing. Don't forget to rate. uwu
Done! I don't usually, but this deserves it. Cheers! :D
Tysm!!! :D
:D :D :D
Updated to v1.2.1 because the demon sphere replacing rage wasn't such a good idea lmao.
I'm downloading done and now I play it mod on gzdoom and I have fun with mod :D
:D
Don´t work! Mostly unfinshed mod i have try to start. Missing textures and sprites at all. Script Errors too.
Unknown floor texture and so on.
Not playable with gzdoom 4.2.0 and Bd21, missing files. Please complete your work and i will give you 10 points. 1 star for very unfinshed alpha version. Sorry
Sorry you're having so many problems with running TCR. Please make sure that you are running it with DOOM2.WAD, with the proper load order for Brutal Doom (as the included txt file instructions describe), and make sure you're actually using the latest version of GZDoom. The fact that you've gotten so many errors and are the only one to have any issues with it is kinda suspicious. This is not an "unfinished alpha" as you say it is. I put in a lot of time and effort to iron out any and all bugs and comparability issues, even meticulously aligning every texture by hand. Not only does it run flawlessly on my system, but it also does for everyone else except for you (there is video evidence of this fact). I know that you are most likely a troll, but if you are genuinely having issues then I would be more than happy to help you. However, I feel that it is unfair to rate it a 1/10 and claiming it is a broken mess when it's really not. It's dishonest and in no way constructive. If you need help setting up GZDoom to play TCR I'd be more than happy to help you, but I would appreciate it if you didn't make such outrageously false claims in a 1/10 review. Honestly to me you're either some troll who thinks he's funny or you really have no idea what you're doing. I apologise if I sound frustrated by this, I'm passionate about my work and I take it very seriously. If you truly need help then feel free to contact me here on ModDB, email me at lightwavethebatpone@gmail.com, or DM me on Twitter: @alicecage97. Thank you and have a nice day. <3
This guy *is* a troll. Just look at his profile and comments. He rates almost every mod a 1/10 and calls it an unfinished alpha.
Yeah I thought so. I don't have very many ratings for this so it's kinda frustrating that he'd target not very well known mods like mine.
pretty petty troll review
This is Such a Glorious wad! Can't wait for Episode 2 :D
Tysm! Glad you enjoyed it! ^^
Am i Need 4gb ram for this mod? (I'm playing On Phone)