Hey guys, this mod is just full of things that I'd like done in a mod, I do this for my own enjoyment, and hope that others will enjoy it to!
This mod is just me fiddling with The Rise of The Witch-king how I like. My current aim is to further diversify the factions in ROTWK and bring a better experience to the player.
This mod is based on patch 2.01 but I will try to fix important game bugs that the 2.02 community have dealt with already and include Widescreen UI and maps if I can.
So far my progress is:
Current units have been reskinned:
- Rohan Spearmen ( Now Rohan Pikemen)
- Mordor Easterlings (Now Easterling Pikemen)
Units added:
- Mordor Easterling Swordsmen (Same stats as the Angmar Dark Dunedain)
- Gondor Pikemen ( Slightly higher stats than the Rohan Pikemen and have a different Formation)
Other:
- Thranduil has been reworked to be a melee type Hero.
Hey guys, just putting this out there the mod is still being worked on, but I've been focusing more on school recently hopefully I'll be able to put more work in on the vacation!
Alright
Ok my friend
Hey my friend nice urukāhai skin it's amazing good luck
Hey there dude, just a little suggestion for Azogs level 10 power (if you haven't got one already in mind) maybe you could have an ability called "Bounty Hunt" that can be used on an allied hero or an enemy hero which will -
Allied Hero -
Give the selected hero +100% damage bonus for 90 seconds
+75% armour for 90 seconds
+50% movement speed and attack speed for 90 seconds
The selected hero gains resources and exp faster upon killing enemy heroes for 90 seconds
(or until the selected hero is slain in battle for all of the above effects^^)
Enemy hero -
Reduces selected heroes attack by 125% for 90 seconds
Reduces selected heroes armour by 100% for 90 seconds
Reduces selected heroes attack speed and movement speed by 75% for 90 seconds
Hey there thanks for your interest in the mod!
And I like that idea but I've already done and implemented a Level 10 Power for him called "Lord of Moria"
It's a leadership power granting nearby units 50% damage and they earn experience faster. When used along with Gorkil's leadership it's very effective.
I'm also contemplating whether or not to give him armor upon unlocking the ability (which would then increase his personal armor stats as well)
Ahh I see and no problem, this mod looks very promising, just take your time with it and release it when you feel that it's at a releasable state & could I suggest making his "Lord of Moria" a level 7 or 8 ability because to be honest it seems a bit strange that you'd have a leadership ability for a level 10 power, but it's entirely up to you how you set his powers and I'll support your mod all the way! Best of luck! :)
Thanks maybe I'll dial it back to 7 or 8, Azog ranks up pretty fast ;).
Awesome & no problem! Have fun & I hope this mod is a major success! :D Keep up the great work buddy
It's been 3 days since the last comments, but I would want to ask how is your mod going. Additionally, would it be possible to play the Angmar campaign on your mod with the faction changes.
It's progressing smoothly! And for Angmar and Arnor nothing has been changed so the campaign should not be effected heavily (if at all). I'll test it out just to be sure though ;).