The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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Report RSS Mid-Summer Mini Media Release (view original)
Mid-Summer Mini Media Release
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Suparsonik
Suparsonik

Nice!

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Spooboy
Spooboy

Bad ***.

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PinheiroIllness99
PinheiroIllness99

The security zombie looks like a black op zombie but they are still god damn bad ***!

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legionostra
legionostra

Do you even know what black ops is??
It has nothing to do with wearing a black suit...

A black operation is a secret operation done by the secret service
like the fbi,cia,mi6...You cant even be a "black ops" you can only be in a black operation while in service for the secret service like for example james bond..

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AlekZanDer
AlekZanDer

Really nice skins.

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PinheiroIllness99
PinheiroIllness99

Last question for now; do these zombies have other abilities or more/less health?

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UrbaNebula Author
UrbaNebula

The Guards and Grunts will have more health. The Grunts will also be faster.

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aizaene190
aizaene190

sven coop has been a great provider to the half life modeling people

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FoxMacMillin
FoxMacMillin

What we need Zombies with bullet proof armor...

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HeadCrab-PRO
HeadCrab-PRO

Nice.......(Need more improvement...)

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Description

Hi all. Just 3 new images to tide you over so let me quickly run through them.

First up is the new science team skins, not much change apart from a few colours on the uniform. I have however added 3 news heads to give them a little more variation. (The 3 in the pic)

Next is the zombie models. Ambient.Impacts fantastic models with a new set of textures. The LD style zombies (the arms, chest and headcrab) came from Sven-Coop but I do not have a specific name to credit so I'll just thank the whole team. I have also applied my new science team, security and HECU unforms to all 3. :D

Finally, it's another comparison shot. This was the room right before the player entered the central security headquarters and offices. I figured this place would be 1) More secure and 2) Larger. Rather than the cruddy little green marble room that it was, this is now a connecting area between the high security storage areas, cencom security HQ and a transit system platform. This room is no entirely finished yet as the center of the room is quite empty. Once this is done however that marks the completion of the redesigns and back to work on new areas.

More media soon. :D

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