Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
Some WIP shots of the dormitories and leisure facilities available to the central complex staff. All work and no play makes Jack a dull boy.
However, an alien invasion and a military cover up tear Jack limb from limb, shoot him between the eyes and dump him in the swimming pool.
I like this, i use textures with solid colors in my own maps, always looks great, i think the light is more bright?, dunno. but is cool.
I like the lights you put in on the barrels. but i dont see how that affects the ilumination on the room, i mind , is bright but doenst make any lightmap on the wall or the floor?. May i suggest a soft sprite on them, no too bright, with low value of additive may look better.
Ok, thats all, i am glad to see another mod with good mapping tecnics, (i dont see many of them) so i hope when i post my own mod in this site i can make something good as you do here.
seeya
Fantastic! Constructive criticism! Thank you very much for your comment.
On that note, it's worth pointing out that this area has already been through a few changes since this shot was taken but I will certainly look into using sprites with bollard lights before the next compile.
Cheers. :D