Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Central Dormitories (view original)
Central Dormitories
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Dejected-Angel
Dejected-Angel - - 1,366 comments

Looks pretty blank, try adding posters on the wall or use a darker shade of white. This white makes the wall looks like it's not textured

Reply Good karma Bad karma0 votes
monster_urby Author
monster_urby - - 3,022 comments

This room already makes use of posters and wall details, any more would really be over-doing it.

I'll see what I can do about the texture, but I don't want to resort to darkening it as the overall feel for this area is cleanliness in contrast to what the player will find a little later on.

Reply Good karma+2 votes
Trempler
Trempler - - 662 comments

The Door is way to big.... really....

Reply Good karma Bad karma+2 votes
monster_urby Author
monster_urby - - 3,022 comments

Door is slightly smaller than standard GoldSource door dimensions of 64x96 units. If it was any smaller it would be difficult to navigate for the player.

Don't be fooled by GoldSource's fisheye lens effect. :P

Reply Good karma+4 votes
BurnerMan
BurnerMan - - 216 comments

Man...you use only light textures? :-?

Reply Good karma Bad karma+1 vote
monster_urby Author
monster_urby - - 3,022 comments

Textlights and spotlights. Entity lighting is always horrible in Goldsource.

Reply Good karma+4 votes
SeriousToni
SeriousToni - - 626 comments

I like the texturing and the lighting - very good! Clean :)

Reply Good karma Bad karma+2 votes
KarimIO
KarimIO - - 2,317 comments

Nice! It reminds me a lot of my old dorm map, but much better.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

By the time Andrews reaches the central complex dormitories, the place is infested. The small, cramped living quarters of the low level science personnel have become a series of tight, frantic combat zones.

The grunts, now left behind by their retreating comrades, are fighting a losing battle as the Xen forces pour into the facility in greater numbers, annihilating everything in their path. Meanwhile, science team members seeking refuge in their dorms are falling victim to the large number of headcrabs that are now themselves scurrying into the relative safety of the lower levels to nest.