Half-Life: The Core is a classic retelling of the events surrounding the Resonance Cascade disaster from a new perspective. Featuring intense action, complex puzzles and believable narrative through all-new locations in Black Mesa with remarkable visual fidelity, pacing and humour.
By the time Andrews reaches the central complex dormitories, the place is infested. The small, cramped living quarters of the low level science personnel have become a series of tight, frantic combat zones.
The grunts, now left behind by their retreating comrades, are fighting a losing battle as the Xen forces pour into the facility in greater numbers, annihilating everything in their path. Meanwhile, science team members seeking refuge in their dorms are falling victim to the large number of headcrabs that are now themselves scurrying into the relative safety of the lower levels to nest.
Looks pretty blank, try adding posters on the wall or use a darker shade of white. This white makes the wall looks like it's not textured
This room already makes use of posters and wall details, any more would really be over-doing it.
I'll see what I can do about the texture, but I don't want to resort to darkening it as the overall feel for this area is cleanliness in contrast to what the player will find a little later on.
The Door is way to big.... really....
Door is slightly smaller than standard GoldSource door dimensions of 64x96 units. If it was any smaller it would be difficult to navigate for the player.
Don't be fooled by GoldSource's fisheye lens effect. :P
Man...you use only light textures? :-?
Textlights and spotlights. Entity lighting is always horrible in Goldsource.
I like the texturing and the lighting - very good! Clean :)
Nice! It reminds me a lot of my old dorm map, but much better.