The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

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A fresh start... (Cut Content)
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abdullahsaleh19
abdullahsaleh19

Very good mapping ! Too bad it has no graphical stuff :/ (bloom for example) I guess i can help in some coding :)

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UrbaNebula Author
UrbaNebula

We've already got a couple of developers working on the mod, but we have no intention of adding modern graphical enhancements such as HDR or bloom.

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bobsam
bobsam

Bloom doesn't even look that good anyways.

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TheOneMuffin
TheOneMuffin

All it does is make lighting looks unnaturally bright.

If your light isn't bright in-engine anyway, you're doing something wrong.

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Foxtrop
Foxtrop

can you tell us about, what stuff will be added via code, like new brush entities? or small graphical effects?

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LastLifeOfficial
LastLifeOfficial

Good job :D i think that's be a better start, my only suggestion could be about the ceiling, it could look better with some transparent metal texture in the middle, anyways it's just a suggestion.

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Thanoshld
Thanoshld

Always glad to see a new 'The Core' update! Nice to hear that you are reworking the intro maps, I think they are always the most important in a mod/game, where you get familirarized with the story/setting/characters. Excellent (and interesting) mapping over here. Maybe change the pipes/cables texture? It looks a bit off.

Once again, awesomely done and quickly delivered :) Keep going!

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Archie_SnC Creator
Archie_SnC

Just casually walking around with a syringe. Classic Urby.

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UrbaNebula Author
UrbaNebula

The first step is admitting you have a problem. Maybe it's a cry for help.

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bobsam
bobsam

Will this mod support cooperative play?

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UrbaNebula Author
UrbaNebula

It's not being built with coop in mind no.

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bobsam
bobsam

Dang, I loved playing Decay with my friend. I mean you don't have to go all out like developing coop-only puzzles or anything. Just a second spawn point and a way for a second player to connect, that's all I was meaning by coop.

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BurnerMan
BurnerMan

Looks good, but I suggest you to diversify texture on the ceiling.

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UrbaNebula Author
UrbaNebula

Thanks for the input. The ceiling has already been amended somewhat. :)

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TheUnbeholden
TheUnbeholden

Aslong as you don't start thinking that you need to revamp every chapter :) a slippery slope that leads to DNF.

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UrbaNebula Author
UrbaNebula

We have gone back and brought a lot of older chapters up to date, but that's only because we've added more and more textures and some of the older ones lacked the same amount of detail. A lot of these chapters are officially signed off so there's no worry of us getting bogged down with it. This change is simply in the interest of story. The original training map was nowhere near complete and elements will be recycled in the new opening chapter so nothing of value will be lost. :D

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:Jack
:Jack

I love the idea of a pre-disaster chapter, it's great to see the lab working. Great job!

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Swaggletooth
Swaggletooth

Looks great! I really like the way you guys are playing to the strengths of the HL1 engine (while avoiding the things it struggles with).

I'm looking forward to seeing how this turns out!

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RedSlug
RedSlug

I love the floor-textures! I hope to hear proper footstep-sounds for that!

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GlitchyMerz
GlitchyMerz

Textures look amazing

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Qweekskowped
Qweekskowped

Will there be The Core Multiplayer

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UrbaNebula Author
UrbaNebula

Single player only I'm afraid.

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Description

Some decisions have been made recently to revamp the start of The Core. Where previously the player would need to run a small obstacle course and learn the new mechanics of the mod, this proved to be a little redundant overall. In it's place we are building a short pre-disaster chapter where you will meet the main characters, as well as getting to know the ins and outs of the central complex itself.

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