You play as a citizen who wakes in the canals behind his apartment. You don't remember how you got there, but the empty bottles around you give you a good idea of what happened. You aren't sure how to get back home, but sitting in the mud won't help. The canals of City 17 are known to be infested with headcrabs, and headcrabs mean zombies. You know that the Underground Railroad is nearby, and probably willing to help get you back to your home safely. Unfortunately for you, City 17 is about to have a visitor who is going to make your trip through the Canals just that much more difficult than they were already going to be. You are about to be fighting through a lot more than just a few zombies.

Post news Report RSS Try Some Alpha Files

A small pre-release of sorts containing three vmf's for alpha maps.

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Hello, everyone! It has been quite a while since you have heard from me, I suppose. I have been having some trouble lately, and I've been really busy with school work, so progress is slow. Though fear not! I have fixed all the little issues I was having, and even though I can't work much, progress is certainly being made. In the next official update, I will detail my struggles a little better. Until the next update, which I suspect to be in about two weeks from now, enjoy these little files for your continued patience.

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This download will contain three of the maps that I worked on and decided to scrap. Two of them are basically completed, and the other is about twenty percent finished.

Don't expect these to play like finished products at all. At this point, you can consider them to be 'open beta's.' With that said, I feel it is important to say that I am expecting a large amount of feedback on these. They display my mapping style as well as some of the game play elements you will be experiencing.

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These tend to be somewhat buggy during play, so I'd rather not hear about bugs, but game play elements. For example I'd like to hear things like the following statements.

"The puzzles are too confusing"

"The map layout is too linear"

"You aren't using enough variety in your texture work"

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Specific comments like these can really help me craft much better maps in the future.

So please enjoy these little sneak peaks of The Canals!


Awesome, I'll give these a try and see how it's like!

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ReezeTheVampire Author

I hope you enjoy it, to some extent. Please send me some comments on what you thought could be improved.

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