The Call of the Fireflies is a puzzle-based singleplayer mod for Crysis. There's no guns, explosions or nanosuits involved. Just an old man who follows mysterious fireflies through mountains and dark caves, sleeping villages and frozen woods, and has to use all kinds of mechanisms to open his path, while battling to stay alive in the winter cold.
I used to regard Crysis as being quite a disappointing platform for mods. It's incredibly powerful, and the skies are the limit, but so much winds up just being pseudo-tactical FPS action in expansive tropical environments. You know, basically what vanilla Crysis is. And so I'd give Call of the Fireflies points right off the bat for not resembling Crysis in a single way.
The mod calls back to point and click adventure games, as a lot of the gameplay consists of manipulating the world in little ways to make a way forwards. Operating mechanical devices to extend a bridge and the like. It's all quite clever, and doesn't resort to any bizarre adventure game logic either. It all makes sense.
It sets a fantastic atmosphere aswell, as you spend a long time feeling lost and alone in a world where you really don't belong. There's a great sense of loneliness all the way through, really bringing home the message that you're on your own to deal with the hazards you're faced with.
It's a fantastic mod, and despite being quite mellow, does pull all the right strings in my heart. This is easily one of my all time favorite mods for Crysis. Despite a few bugs, I loved every second. Bravo!
Highest Rated (3 agree) 7/10
Cryengine 2 is woefully neglected when it comes to the modding realm, often attributed instead as a building block for thousands and thousands of mods and levels completely identical to the base game. The expanse of the SDK and level designer go often ignored, users instead wishing to create the same old action game against north koreans over and over again. Despite this gigantic stereotype Call of the Fireflies stands out as a mournful memento of a time almost past, and that time is what could…
Dec 18 2010 by C-zom