The aim of this project is to give Star Wars Battlefront II veterans the feel of the TCW animated show but still experiencing the classic gameplay style that we always loved in OG SWBF2. New "modern" features will be included still (like recoil or health regeneration), but the core and the spirit of the game will not be altered. Fan favorite DLC maps will be included thanks to the permission of their original creators (Umbara: Shadow Forest, Coruscant: Modern Warfare, Attack on Venator, etc.) and new amazing characters models, visual effects and weapons will be featured too. Stay tuned here for more info and check our amazing photo gallery!


Development Team


Creator: i2Bros

Lead Designer & Scripts: dave wsa30h

3D Artists: RevanSithLord, Kenobi

2D Artist and Co-Developer: Surestsafe, Cremey, _Fan

Discord Admin: CommanderAwesome, iBisho


Join us on Discord!

https://discordapp.com/invite/DFr3RtF





Credits

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Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. - Samuel Beckett


We are what we repeatedly do. Excellence, then, is not an act, but a habit. - Aristotle


Introduction

After months and months of wait - and relentless work from our side -, we are finally proud to announce the release of a new public release. Before reviewing the key content of this update, I'd like to thank as many people from the community who helped in some big or small ways to the development of the mod.

First of all thanks to the valiant support of all the Beta Testers and Developers who helped to shape the content with either their active work or their feedback. Thanks to Gametoast and SWBFgamers communities for their technical support and for some tools and assets used in the creation of the mod, in particular, I would like to thank people like Marth8880, CommanderFox, Gogie, Dasher, TTeancum, Anakin (el_Fabricio), Sereja, Giftheck, Harrisonfog and many others whose name I have unfortunately forgotten. Huge thanks to all the fans that have been supporting the ModDB page by sharing links, commenting, posting on the Discord channels and showed their affection for this project in many different ways. Thanks to Pandemics of course for the platform they gave us modders to express ourselves and Lucasarts, Lucasfilms, Dave Filoni and George Lucas for the creation of this wonderful lore and universe in which we are happy to give our minuscule but heartfelt contribution with this user-made content.

TBOTCW Public Beta version 2.1: the release date

The date has been officially confirmed: the mod will be released publicly on August 3, 2020

This release will feature a wizard installer, unlike its predecessors, which will make very easy to install it and include a readme with instructions to guide you through each and every step required to correctly install the mod.


Download Alpha 2.1 Version 1.2 - Mod DB


TBOTCW Public Beta version 2.1: What's new?

Now I will list quickly what you will have to expect from this release and the amount of content you will find. Besides the game modes and maps which I'll list later down below, I'd like to spend a "few" lines talking about the graphical design and sound design of this new release.

All sounds have been pretty much reworked or overhauled in some way. Each map features unique soundtracks that come directly from the show and which of course, belong to the artistic genius of two beloved and talented composers, Takeshi Furakawa and Kevin Kiner.

Blaster sounds and voice lines have been changed too using Star Wars: Republic Heroes and Clone Wars Adventures as sources. A very little percentage of unused voice lines from DICE Star Wars: Battlefront 2 (2017) has been added to the mix as well to increase the variety of speech between characters, units and heroes alike.

Models are either rigged from existing SWRH or CWA models once again or kitbashed. A couple though of models are original to the mod. In this regard, I'd like to thank Kenobi, our 3D Lead Artist and Designer, for his incredible work. I'm sure you will all appreciate it.

After sweat, countless hours, late hours, on an half-broken chair and many swearwords that have been the protagonists of my and our whole development team's Odyssey towards the completion of this release, we have finally reached a Beta release! Finally you fans will be able to experience this mod, this fanmade work with no fee, no locked content behind a Patreon sub, no paywall of any kind and which is, therefore, free from start to finish. I'm right to believe that you will surely show the right appreciation and respect for the effort we, the developer team of TBOTCW, all put in this product and you will continue to support the project even more than before.

Enough said, now let's review a bit of the content of the mod, shall we?

Maps:

- Coruscant,

- Dagobah,

- Death Star,

- Endor,

- Geonosis

- Hoth,

- Kamino,

- Kashyyyk

- Jabba's Palace,

- Mos Eisley,

- Mustafar

- Mygeeto

- Naboo,

- Polis Massa,

- Tantive IV,

- Yavin,

- Attack on Venator,

- Umbara: Shadow Forest,

- Ryloth: Nabat

- Coruscant: Skyline

- Coruscant: Modern Warfare

- Space Kashyyyk

- Space Mygeeto

Eras:

- TCW Seasons 1-3

- TCW Seasons 4-6

- TCW Seasons 7

Modes:

- Conquest

- CTF ( 1 flag & 2 flags )

- Hero Assault

- Order 66 / Jedi Survival

- Ashoka Escapes/ Capture Ashoka

- Friendly Fire

- Capture the Traitor/ Kill the Clones.

- Burn ‘em all

- Worm Infection


And now a small gallery of "in-mod" screenshots, put together by the TBOTCW community!

Screenshots by pqdz:

by pqdz

by pqdz

by pqdz

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by pqdz

Screenshots by SKILLERINOS:

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS

by SKILLERINOS


Discord Channel: Discord.gg

YT Channel: Youtube.com

All the vehicles added to the mod so far

All the vehicles added to the mod so far

Feature 13 comments

Find out which vehicles will you find in the next release of the mod. Caution! It can drive you crazy or right into the hyper(r)space!

The Future of this Mod

The Future of this Mod

News 6 comments

The mod is back in active development, but some things have changed. Check this article if you would like to know more.

Alpha ver. 1.5 released on ModDB!

Alpha ver. 1.5 released on ModDB!

News 12 comments

After some technical issues with the page, we were finally able to upload the latest version of the mod on ModDB. Check the article to see what has been...

Waking up after a long, long time of inactivity

Waking up after a long, long time of inactivity

News 10 comments

The development of the mod is back on tracks! New Dev Team, new ideas, new fentastic features on the horizon! Don't miss an update and check this article...

RSS Files
Beta 2.1 Version 1.3

Beta 2.1 Version 1.3

Patch 148 comments

Public beta 2.1 Patch 1.3 included with a wizard installer to make installation of the mod the easiest and most intuitive it has ever been.

Beta 2.1 Version 1.2

Beta 2.1 Version 1.2

Demo 130 comments

[MANUAL SETUP FILES] Finally, the beta release is available for download! New content, new maps, new models, new game modes, new unique and exciting ways...

Alpha 1.5 Version 1.2 (+ Hotfix )

Alpha 1.5 Version 1.2 (+ Hotfix )

Demo 130 comments

Public alpha 1.5 included with an hotfix to patch all the bugs found in the first Google Drive pre-release and some sneaky updates on the Attack on Venator...

Alpha 1.4 Version 2.0 (Hotfix & Ships Update)

Alpha 1.4 Version 2.0 (Hotfix & Ships Update)

Demo 75 comments

Public alpha 1.4 included with an hotfix to patch all the bugs in previous versions (rewards bugging, commando droid melee weapon combo bug, etc. ) and...

Alpha 1.4 Version 1.0

Alpha 1.4 Version 1.0

Demo 22 comments

First public alpha release! New contents added, loads of bugs fixed, many weapons and classes balanced.

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NilsAx
NilsAx - - 14 comments

The venator map doesn't have any shadows. Please fix.

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LOLDJ23
LOLDJ23 - - 66 comments

The first thing i want to say is that "Beta 2.1 Version 1.3" is labeled to be a "Patch" but there is nothing that suggest that you need the previous version and the description asks you to remove any previous version so it's the only version i installed. As a fan of clones and "The Clones Wars" being my favorite Star Wars series i couldn't miss this mod and you guys did a PERFECT job porting what we saw into this game. My favorite era is probably "Season 1-3" not only because there are more visual armature differences than from season 4 to 7 but because the texture you guys painted over the armatures are AMAZING, the full orangish Pioneer is beautiful and Echo and Fives' textures are a lot cleaner which i like more than the next eras. We have scuba clones....SCUBA CLONES??? They are perfectly done, we have aqua droids, DOOM clone troopers are probably my favorite, that shield the assault trooper carries is amazing, we have Umbara that is splendid, so many new vehicles that are ALL magnificent (Umbara's are probably my favorites), a lot of new heroes and different looking villains, new voice lines, new gadgets (it's so funny to crouch behind the Deployable Barrier) and many other details always from the show. I managed to report some issues that i would like to share here hope that one day the mod will be updated, it's been a while since any update or an actual file upload.

- Some weapons/gadgets are not placed correctly in the HUD.
- I think the map named "Venator" is highly unfinished: The node 2 and 3 are floating, for some reason all the jedi are stuck on the node 1's corridor (i'm not sure if you can fix this but i think i never see them on the main hangar where the battle usually is), the wall right in-front of node 2 seems to be invisible from the inner part, same thing for the opposite side wall and at the very hand of the hanger there are 2 holes where you can fall into, also, the wall in-front of node 3 has a hole too. If you spawn at node 1 and decide to not go in the battle (so going in the corridor that connects to point 0) but instead you go behind into a corridor that seems to lead into some sort of cells, you will fall into the void. There is no death barrier when you fall into either all these holes or the main big one and you are forced to respawn. On the "Execute order 66" mode the AI is not working at all unless you "interact" with them (either shooting or killing them), if you kill them they seem to work better (Darth Maul seems to be there too, not sure if this is intended since it's not part of the main objective and it's not "arrowed"). The main objective says "The clones have betrayed us. Survive as long as possible" and on "Victory and Death" mode the object says "Execute order 66. Eliminate the jedi" so they are reversed. Always on "Victory and Death" Ahsoka and Rex's primary weapon (Stun double pistols and lightsaber) are missing localization and so code-named in italian. Considering there are 2 rooms where you can see the outside, it would be nice to add some kind of deserted plains or maybe some low-poly structures instead of seeing the void.
- Would be great if double pistols or akimbo have a correct first-person view.
- The non-armored "clone engineer (heavy)" has a bugged first-person model, same thing goes for "Clone Naval Officer (Pioneer)". "Shadow Clone Trooper", "Commander Bacara" and "Fives" have only the secondary weapon bugged in first-person (for Bacara this only happens when he has a pistol and so on "Season 4-6" era). "Spec Ops Clone Trooper" does not have the same issue but has a wrong coloration (it's white).
- Obi-Wan seems to have T-posed hands not grabbing the lightsaber correctly, same thing for Ahsoka, Aayla Secura, Quinlan Vos, Yoda and Jocasta Nu.
- This is not an issue but the Orbital strike's launching range is pretty much non-existing making it hard to use (this is probably done on purpose but a better range won't be bad) and it also doesn't work on any small map (not actually small as size but maps that have small ceiling) and turns to be very useless on most occasions.
- "Utapau": The "Dwarf Spider Walker" is not actually touching the ground and if you exit the vehicle it will insta-kill you. The "Crab Droid" spawns half into the ground. I'm not sure about this one but on "Season 7" era ALL the clones have "false projectiles", meaning that most of the time the projectiles literally pass through the droids without doing any damage. I tried to restart the game multiple times but the issue seems to always appear.

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LOLDJ23
LOLDJ23 - - 66 comments

Had to separate the message.

- "Umbara": If you get eaten by the Sarlacc Pit the game will crash. The mode where you fight against "Pong Krell" is named "Capture The". Not sure about this but the modes "Friendly Fire", "Capture The ?Jedi?" and "Kill The Clones" have a wrong map and mini-map.
- This is not a bug or anything but just a consideration. I'm not sure why the class named "Medic" has unlimited ammo while actually being a medic, he is also the only one with unlimited ammo even tho we have more "VIP" or "known" clones outside of Rex which to me makes sense he has unlimited ammo because not only he is the commander of the 501st legion but it's also his only weapon (this feature might be interesting on the Clone Trooper -Pioneer- since he is the ammo guy).
- The LAAT doesn't seem to work like the classic LAAT where you can spawn into or near it (i like this idea but not sure if was intentional).
- "Tatooine: 1" (Mos Eisley) seems to have loading images of "Tatooine: 2" (Jabba's Palace).
- "Tantive IV": The pillar at the center of the room of node 3 seems to have a very big hitbox that does not match the pillar's model and you will end up shooting at it trying to hit the guy on the other side, i don't remember this being a thing on the original map but maybe i'm wrong. The first attack animation of Ahsoka in "Brainworm" mode is a bit weird, she kinda kill herself.
- "Ryloth": The map is not working correctly. I searched around and seems that you need to run the game using the installed launcher, however, it's actually NOT installed? It points to a file named "NO_DVD.exe" which does not exist. I also noticed that this "notice" is ONLY written in a comment under "Beta 2.1 Version 1.2" and that's it, it's not on any description or even on the .pdf where it should actually be.
- I love the "Deployable Barrier" since you can even crouch behind it and it perfectly fits, it's amazing, however it being infinite creates a very funny scenario on "Polis Massa" since you can literally block forever a tunnel. Maybe would be better to have a very high health but not infinite.
- All the Commanders that use a long rifle (such as "Commander Cody") have a very weird "throwing grenade" animation.
- The "Doom Unit Clone Trooper (Assault)" is missing the name of its primary weapon (the gun and the shield).
- The "182th Battalion Clone Trooper (Medic)" is missing the icon of "Electrohealing" in "Polis Massa", same thing for "21st Nova Corps Galatic Marine (Medic)" in "Mygeeto" and "Hoth" and for "327th Star Corps Clone Trooper (Medic) in "Dagobah".
- All "B1 Battle Droid" droid-style are not keeping correctly the left hand under the gun in pretty much any action, the only exception seems to be the "Droid Commando".
- All "21st Nova Corps Galactic Marine" and "Green Company Scout Trooper" are missing first-person models.
- "Mygeeto": all "placeable" gadgets such as "E-web Dispenser" or "Deployable Barrier" are somewhat pushed to the end of the map, this issue also appears on "Kamino" but only for "E-Web Dispenser". At the very start of the bridge between node 4 and 5 there seems to be a hole more on the left side (near node 4). You can't fall in it but grenades can.
- The "CIS Super Tank" seems to have a wrong hitbox on the front part and you can enter inside it.
- I'm starting to think the "Pioneer" and the "Medic" are somewhat inverted. I already talked about the medic but how the hell can the ammo guy have just one magazine on his secondary weapon (?) and just 20 shots with his shotgun? To me makes sense the medic has less ammo since he shouldn't be the first in action.
- I'm not sure how i did but on "Hoth" there is a bug where most of the clones start floating above the ground, this seems to appear only on "Season 7".
- The "Spider Walker" on "Geonosis" is pretty much non-hittable, most of the projectiles just pass through.
- "Aayla Secura" has code-named lightsabers.
- I'm not sure how a "Spider Walker" spawned on node 3 on "Endor" but it's too big to get out of that spot and so it's stuck.
- All the weapons used by clones in the mode "Capture Ahsoka" on "Coruscant: 2" are code-named.

This is everything i managed to find while playing. I think all the vanilla map issues i got aren't from this mod, if so then my bad for the wrong report. If anyone will ever read this wall of text, are you guys going to add more custom maps? If so the "Battle of Christophsis" might be a cool one to add since it's the first thing we saw when the show started.

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Xaliber
Xaliber - - 37 comments

Fantastic review. Thanks, I just played this for a few hours and agree with your comment. So much potential with this mod. My additional minor issue is the mod adding new maps instead of using the existing ones, even when it's stock maps.

Would've much tidier, and easier to use with HarrisonFog's GFX Remaster, if the mod just hooks into those existing/mod-added maps isntead of creating their own.

DO you happen to know a working Discord link? I can't join their server.

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LOLDJ23
LOLDJ23 - - 66 comments

Yeah, i can understand that would have been better if the vanilla maps had just new eras instead of creating a new map. Nop, i never joined a SWBF2 discord server yet and so i don't have a link or know one.

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