A Command & Conquer Generals Zero Hour total conversion. This Mod focuses on Modern and Near Future Combat using the latest Military technology and armament.

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Report RSS F-16 - Landing Gear (view original)
F-16 - Landing Gear
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Zell_Dincht
Zell_Dincht - - 6 comments

Damn! look to all this details! awesome man!

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Snake_RR Creator
Snake_RR - - 523 comments

Este avião tá muita fixe, ainda vamos armá-lo e por as insígnias (que serão também baseadas em esquadrões verdadeiros da Força Aéria Americana), praticamente todos os veículos na mod vão ter várias variantes (vários emblemas, números de registo diferente, diferenças na skin, isto é para dar uma muito maior sensação de "individualidade" aos modelos, assim eles não são só "clones" uns dos outros).

This plane's pretty cool, we are still gonna arm it and use insignias (which will be based on real life USAF squads), practically all vehicles in the mod will have many variants (several emblems, registration numbers and skin differences, this is to give units a much wider sense of "individuality", so they aren't just "clones" of each other).

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rodrodenas
rodrodenas - - 89 comments

i liked your idea of "individuality".
this mod will certainly hit it big when released !!
good work people, keep it coming !!

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Snake_RR Creator
Snake_RR - - 523 comments

Huge thanks, you're gonna love the other additions as well, we're including a lot of "experimental stuff" and logics :)

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Da_Dooley
Da_Dooley - - 644 comments

so like will the infantry use sopmod system (sorry about wrong page but just thot of it)

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Snake_RR Creator
Snake_RR - - 523 comments

Basically yes, the attachments will be "randomized" so a soldier can have a weapon with an ACOG and another soldier with an Aimpoint for instance (these logics are already working in game btw).

We currently have iron sights, Aimpoints, EOTechs, ACOGs, ELCANs, etc. randomly used by infantry.

Aside from optics there will be tons of other attachments as well (bipods, large capacity mags, lasers, tactical flashlights, etc.).

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Snake_RR Creator
Snake_RR - - 523 comments

Optics will also influence the hit ratio, for example, a soldier with an ACOG will have a higher hit ratio at longer ranges.

Weapon attachments such as UGL's (Underslung Grenade Launchers) or shotguns will depend on the soldier Class (UGLs will be primarily used by Grenadiers for instance).

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Da_Dooley
Da_Dooley - - 644 comments

so like on a night map would a soldier have a light more often?

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zhusa13
zhusa13 - - 83 comments

I THINK THIS IS THE ONLY MOD WHO CONSIDERS RANDOMIZATION! FRIGGIN' COOL

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Guest - - 689,158 comments

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Description

This image shows the F-16's landing gear (which will be specially "animated" to make it retractable and therefore realistic in game).