The Ancient Age is a Total Conversion Mod for Age Of Empires III TAD about the Ancient Times, which will be made by Tilanus Commodor, Ca Putt & others. Almost everyone of us started just with a minor basic knowledge. The Ancient Age is not an Age Of Mythology or Age Of Empires I Remake. Nevertheless the Age Of Empires Series is among other RTS-Games a true inspiration for us. It is our aim to include five new civilisations: The Carthaginians, Celts, Hellenes, Persians and Romans. Besides we are willed to develop an unique gameplay, which will be a good contrast to other mods and the original game. This includes for example a new building & unit system. Since the modification plays in a completely different age you can expect a lot of new material. More details will be revealed when the time is better, but for now we better go back to work - in silence.

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ESO2 Compatibility & MAC version

ESO2 Compatibility & MAC version

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Releasing new pieces of information about the ESO2 compatibility of TAA and a possibly upcoming MAC version.

TAA Multiplayer Poll

TAA Multiplayer Poll

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Which online platform would you like to use for TAA?

Public Researches

Public Researches

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The TAA Team lets fans participate in the development of several aspects of the mod like HC cards, technologies and other needed material. ;)

TAA is looking for comrades!

TAA is looking for comrades!

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The TAA Team is looking for some additions to our team. We require basic knowledge in all tasks, but no expert knowledge. See it as a chance to improve...

TAA is back - with a wallpaper!

TAA is back - with a wallpaper!

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After a long summer break and a new reunion The Ancient Age is back in business and present itself from its new old beauty with a wallpaper. Enjoy!

Unit Presentation: Princeps (Age3)

Unit Presentation: Princeps (Age3)

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The Ancient Age presents the Roman Princeps, heavy infantry available in Age III.

Unit Presentation: Eques (Age2)

Unit Presentation: Eques (Age2)

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The Ancient Age presents the Roman Eques, a cavalry unit available in Age II.