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Thaera - Shadows of Eternity
Thaera - Shadows of Eternity total conversion will add a new world, new story, new locations, new characters, new items and many other things.
The size of the world will be 1/4 of the skyrim world size. This is not a really massive new worldspace as many other projects will add. But as smaller the world as easier it is to fill this world with live.
We are working very fast at the exterior and interiors at the moment. Thaera will contain 5 different environment zones (tropical coast and jungle, grasslands, pine forest, desert region and a maple/aspen/oaken mixed region). We are also adding NPC's and NavMeshes to the world at the moment, but currently there are no quests or dialogues.
We will edit some of the gameplay settings for Thaera:
Combat will be much harder and more challenging as in vanilla skyrim.
Most enemies will level with the player (as they did in the good old oblivion) - but no worries, their armor and weapons will not level with you.
We will implement a XP leveling system. There is already a mod on the nexus called SkyXP, so yes it is possible to create a functional XP leveling system.
Magic in Thaera will also be overhauled. There will be other and more powerful spells as in Skyrim. Magic in Thaera will be something special.
Climate and Weathers are currently also in work. There will be a much warmer and tropical / temperate climate as in Skyrim. This will have a completly other look. More saturation and lesser contrast.
We are creating Thaera in a way, that it will be compatible with many skyrim mods.You will be able to use UI mods, body mods, armor & weapon mods, animation mods, graphic mods and many others too.
Some Screenshots without ENB (only vanilla graphic with new lighting):
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lolz, same age ... :D
Marc Teichert as a Soundtrack maker? incredible! but how?!
EDIT:
After listening it all cames back to me.
Using the same soundtrack to...
:D lolz
Is this meant to be lore based or separate entirely?
Nope this will be a separate entirely :)
Tracked
Tracked!