Historical mod, which narrates about events of 13th century, which was unfolding in the Baltic and nearby lands.
All begined in 1225 year, when the short-sighted Polish duke Konrad Mazowiecki called Teutonic Order for help against the Prussian pagans. Knights came in 1232 year and entrenched oneself on the right bank of the Vistula River. They planned from here to raid the lands of the Prussians and gradually enslave them. This task was successfully solved by the order. The knights built castles on all conquered lands and thereby kept the entire land under their control.
In 1237 year the Teutonic Order united with other knightly order, which made a similar campaign in the north of the Baltic. The incorporation of orders did not only strengthen the power of the Teutonic Knights, but also it added new enemies. Now not only pagan tribes of Livs, Ests, Zemgals, Latgals, Curonian were against power of Teutons, but also the Duchy of Lithuania and the Novgorod Republic. Denmark showed its ambitions in northern Estonia. In addition, a significant part of the Prussian tribes was not conquered, but on the contrary, they were united in a union to repulse the invaders.
You are invited to support one of the warring factions and lead it to victory in the mod. You can become a Polish prince, Prussian chieftain, Novgorod boyar, enlist in the service of the Danish crown, or unite the lands of Lithuania under your command. Finally, you can become a knight of the Teutonic Order and fight for the glory of the Lord.
Perhaps your commanding skills will be able to change the history of the region and glorify you as a great commander.
Seven factions:
- Teutonic Order
- Lithuania
- Novgorod Republic
- Poland (lands of Gdansk, Kuyavia and Mazovia)
- Prussians
- Denmark
- Sweden (invasion army)
"Minor" faction: Galician druzhina
New armor, weapons, shields, horses, helmet
Historical lords
New banners
Only heroes сan participate in tournaments
Random scenes have been changed
Hiring units only in settlements of your faction
Noble warriors (super elite cavalry units) are available after leveling in cities
The ability to give units under the command of NPC companions
Patrols of the player
Militias join to lords during the war
Disabled the creation of own kingdom
Joining the selected faction from the beginning of the game
Probability of escape from captivity is 50%
Icons on the map have been replaced (even more since version 0.92):
Icons of squads depends on the number of soldiers in them (only for the Order and Denmark)
Creating a new character taking into account the mod's atmosphere
Increased the number and variety of citizens
Lively settlements (added new animations and actions)
There are several directions for storming cities and castles during the siege
Authors of the mod thanks:
- for some of kuauiks textures and models
- for iggorbb OSP
- for Rath0s by 11th_13th_century_armour
- for Brytenwalda's team and Viking Conquest's team for sources
- author of some models from Go to us (Иду На Вы) (probably Fagot)
- Faradon, for OSP Faradon's Smithy
- Dejawolf, for OSP Medieval Helmet Pack and OSP Viking Model Pack
- Yellowmosquito, for Banner and Flag Standardization Pack
- Yamabusi, for [Item] Battlefield Priests for Calradia
- ntb_15 for map icons
- Siegbert_von_Meklenburg and In Vain for German voice acting
- Team of Crusaders Way to Expiation for OSP Pack and other support
- first old team of Rus XIII Century
- Lav for open-source Civilians Mod
- Iboltax for OSP Face Improvement Project
Special thanks to Kovas for models
Full version of 'Teutonic order: Drang nach Osten v0.99' in zip-archive format.
This file contains source of this mod version: installer (Inno Setup 5.5.1). License for installer is GNU GPLv3.
Full version of 'Teutonic order: Drang nach Osten v0.99 - 1.0'. Installing instructions: 1) Launch mod installer 2) Follow instructions (ATTENTION! You...
Little bugfix/hotfix includes fixes the basic Script Errors, red lines and Polock assault scene.
"The Baltic is bleeding; and I don’t know what it is - tears of pines or the blood of people was baked and petrified in Baltic red amber..." /Y. Chivilikhin...
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hello great mod will you make more updates?
I think so
I found a bug:
When I join the Tournaments, there is just me and my self... The problem is that I can't fight me, just talk. I Tab out and it says that I have been eliminated from the tournament! Please fix it.
Thanks!
In which town was a bug noticed/found? Could you take a screenshot?
Hello @Vankod!
Almost in every town.
There is a Lord or 2 which they stand there, it is like I have entered a camp scene or something and all I can do is talk to them.
My 2nd character spawns at the back, where some tents are placed...
Thanks!
Hi, I just started playing this mod and have been having fun. However, would it be possible to add a function which lets you speak to the village elder or guild master from the village / town menu after you've encountered them? Imo, it's a really nice quality of life feature to have.
Also, I've noticed that the royal traders on boats seem to be stuck near the cities, and even though it says they're travelling, I've never seen them move. It kind of looks like a pathing issue, and here's a screenshot that I took of the problem: Imgur.com
Finally, I've noticed that even though each faction has a large army, the AI hasn't attempted a single siege (and it's already been a couple months since the game's start)
"would it be possible to add a function which lets you speak to the village elder or guild master from the village / town menu after you've encountered them?"
Ok
Can you add custom faces? Like the ones from ACOK.
May be. Why not?=)
Yo, this is great. Have some issues tho - after merchant mission crashes. Would you need any help with this? Closer to christmas I could help with coding or whatever.
Thanks! Yes, it would be helpful. I send you a PM.