TEAR is a total conversion Single-Player modification to Half-life 2 which based on source engine. It takes player to the medieval world filled with zombies and other disgusting creatures.

Post feature Report RSS Gameplay from district

Gameplay is still under construction. Your Ideas and critics are welcome.

Posted by on

Tear's gameplay is under construction.
Though as You can see a few of the primary models are still missing:

* crossbow
* fast zombie
* leg (kick)

the gameflow may seem to be "sterile" but there are also some triggerable traps like barrels falling on Your enemies which we didn't show.

As You can see there is also some progress on the code modification:

* auto-crossbow
* kick
* pulsating screen when under 30hp

ENJOY


Somehow I have used mic for recording sound, sorry for that :O

Comments
RocKRebel
RocKRebel

Awesome !

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xoftware
xoftware

great level design, looks professional.
I think the Auto Crossbow is maybe too strong.. you could reduce its clipsize to 3 and after these 3 shots you have to reload.

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.tepcio Author
.tepcio

Yeah, You right but I'm thinking on another solution for this. I will decrese bolt damage by half and than make clip for 6 or even 8 bolts.

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.tepcio Author
.tepcio

lol? I didn't even play Dark Messiah at all :D

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56er
56er

Did you made the maps and the content by your own then?

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.tepcio Author
.tepcio

of course...

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Varsity
Varsity

The map is from Dark Messiah, is it not?

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SimonDenton
SimonDenton

Looks good!

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Sencho
Sencho

Great level design! The kick looks good but a little wierd too.

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Kamikazi[Uk]
Kamikazi[Uk]

Looks good but that kick is stolen from smod.

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.tepcio Author
.tepcio

script for kick has been written by Our programmer Falco. Model is just taken for a test.

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56er
56er

Looks really funny.

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awesomepossum
awesomepossum

Great level design

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.tepcio Author
.tepcio

Thank You all

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Aprch
Aprch

Interesting mod, the mapping looks good, and the models too, but I have a few opinions:
The movement should be more hard, I mean, more bobbing.
The same with the attacks, the camera should move sharply when kicking, and maybe more softly when hitting with the... erm.. stick. :P (also, make the animation a little more beasty and more swing-ish, if you know what I mean :P Because since the weapon is short, you can't just hit that slow and kill a zombie just like that :P
Anyways, the models are awesome, as I said before.

Regards

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