Tear's gameplay is under construction.
Though as You can see a few of the primary models are still missing:
* crossbow
* fast zombie
* leg (kick)
the gameflow may seem to be "sterile" but there are also some triggerable traps like barrels falling on Your enemies which we didn't show.
As You can see there is also some progress on the code modification:
* auto-crossbow
* kick
* pulsating screen when under 30hp
Somehow I have used mic for recording sound, sorry for that :O
Awesome !
great level design, looks professional.
I think the Auto Crossbow is maybe too strong.. you could reduce its clipsize to 3 and after these 3 shots you have to reload.
Yeah, You right but I'm thinking on another solution for this. I will decrese bolt damage by half and than make clip for 6 or even 8 bolts.
lol? I didn't even play Dark Messiah at all :D
Did you made the maps and the content by your own then?
of course...
The map is from Dark Messiah, is it not?
Looks good!
Great level design! The kick looks good but a little wierd too.
Looks good but that kick is stolen from smod.
script for kick has been written by Our programmer Falco. Model is just taken for a test.
Looks really funny.
Great level design
Thank You all
Interesting mod, the mapping looks good, and the models too, but I have a few opinions:
The movement should be more hard, I mean, more bobbing.
The same with the attacks, the camera should move sharply when kicking, and maybe more softly when hitting with the... erm.. stick. :P (also, make the animation a little more beasty and more swing-ish, if you know what I mean :P Because since the weapon is short, you can't just hit that slow and kill a zombie just like that :P
Anyways, the models are awesome, as I said before.
Regards