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Add job Report Voice Actor (The Dark Army: Downfall) at William Faure, Dark Matter Productions

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Audio/Music located Anywhere.

Posted by William Faure, Dark Matter Productions on

This is an unpaid position for voice acting multiple German main characters who speak English, in the upcoming The Dark Army: Downfall, Return To Castle Wolfenstein mod and sequel to the much-popular The Dark Army: Uprising which ended in the Top 100 during the 2016 Mod of the Year Awards Mod DB annual competition. The project is free and made by volunteers, no remuneration is foreseen.



We are searching for a voice actor who needs (and will need) to:
Have a high-quality microphone/headset in order to record.
• Know it's an unpaid work; any claim will be ignored.
• Try not to leak any information about the project.
• Fill out a form, accept rights and the project's modalities.
• Send a demo, in the original format (unmodified).
• Re-send a file on the developer's demand if necessary.
• Take a specific tone if stipulated.

• Have a German accent while speaking English.



Core project was started in 2013, pre-development in 2014, and development in 2016. Development of the project has reached a stage where the characters need to speak. Your role will be important: you'll give your voice to one or more German characters, who speak in English — the German accent here is really important because of the context the story takes place in: paranormal-horror World War 2; the enemies are Nazis. You can be hired to voice act multiple main characters of the story. The project design document (which includes the script) is 100-pages long; the story has many characters.



Once you are hired and officially on-board, a Google Drive space will be shared with you, containing the 100-pages long project design document (including the completed script) and many folders. Inside the script, you'll find a folder's name (path) below each line to record, so you'll know what to do with the recorded audio-file and where to place (upload) it. This way of organizing simplifies the work between developers and voice actors. If it's considered necessary, you may need to re-record some lines on demand. No deadline will be imposed: you'll have all the necessary time.



Your name (or your pseudonym, you decide) will be mentioned multiple times: in the game menus, at the start and during the ending credits. You will also be mentioned in trailers, gameplay presentations, interviews and other promotional events. Even if it's not paid, you'll have the respect of the developers and the Wolfenstein community. Your talent may also be promoted afterwards, and recommended to other developers (in both the modding/game industry).



Right after sending a resume, you'll get an answer and you'll be invited to send a voice demo. Following the listening(s), you'll be accepted or not. Once accepted, you'll be invited to join the 85 Prøductions group here on Mod DB; as a Voice Actor (member) working on the project.



No additional note (subject to change with time, if considered necessary).



Return To Castle Wolfenstein™, Wolfenstein®, the W (stylized) and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries. All other trademarks or trade names are the property of their respective owners. All Rights Reserved.


There are currently two positions available:
Job ID: TDA2VADHKVS
• Job ID: TDA2VASCHABBSNPC

To Apply

Send a resume to officialtiteuf@gmail.com — will answer asap.