The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Post news Report RSS November / December Update

Release info for 1.2 including anticipated release window and some of the features that will be included.

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Version 1.2 is close to completion, but there have been some slow-downs in the final stages due to personal schedules and technical problems. Having said that we are very focused on getting this next release out but we are now looking at it being close to a Christmas release.

Some features that will be included;

  • Tier 3 defense upgrades
  • More upgrades available to ground units (more repair drones, speed upgrades, railguns, armor upgrades etc.)
  • Better game economy
  • More changes to Scrin to further define their play style
  • More stealth options when attacking bases for Nod
  • AA ground units more effective
  • Some upgrades can now be researched and then apply globally, such as the dig-in ability which once researched has no cost at the unit level which means infantry will not stop half way into making a bunker.
  • Structure caps to stop AI spamming one structure (e.g. Refineries)
  • GDI & Nod commandos effective against any vehicle, not just tier 3's
  • Infantry heal when near barracks
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