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This MOD will release Language edition:
release English edition
release Chinese(Simplified) edition
release Chinese(Traditional) edition
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My Blog
Cid-47770f3f549c75a6.spaces.live.com
In generals base,use new sagemd engine,attain DX9.0 specially good effect.
This is a Generals Zero Hour graphics upgrade edition.Your can use ZH mod in this MOD,you amend not enough to swear by code.
If me Time enough,may i make a have new Campaign,Map,3D Object MOD.
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This MOD SDK Accredit:
Any Command and Conquer Generals Zero Hour MODer
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ASK: I mean your Alpha Build 14 pictures of water are from BFME2 the bridge and buildings are from it trust me I know i have been modding the game and if anyone wants proof I can give it to you?
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Reply:
The Alpha Build 14 pictures of water are from BFME2 the bridge notion is
error.
The Game Logic is Command and Conquer Generals Zero Hour.
You can explant a Zero Hour MOD in This MOD,scarcely change a good many
code.
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《Take one's courage in both hands》technic preview:
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New Engine Have nether speciality :
<1> 2X lighting effect
<2> HDR lighting effect
<3> New Water effect
<4> New particle upgrade to 11000. Generals is 5000.
<5> Lightbeams and Shafts when light intersects with solid or highly detailed geometry effect
<6> AnisotropicTerrainTextures
<7> New particle HDR effect
New Engine amelioration :
<1> Directx 8.1 amelioration to Directx 9.0b,As well as supporting Shader Model 1.5 , 2.0 (DirectX 9)
<2> Dynamic Ai seek path
<3> step up engine efficiency, no FPS fierceness fluctuate.
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MINIMUM SYSTEM REQUIREMENTS:
Microsoft WindowsXP (Service Pack 2) / Microsoft Windows 2000 SP4
CPU : Intel Pentium 3 1.0 Ghz / AMD XP 1200+
RAM: 256 MB RAM
GPU:128 MB Directx 8.1 compatible card :nVIDIA GeForce MX 400/ ATI Radeon 9200
RECOMMENDED SYSTEM REQUIREMENTS:
Microsoft Windows XP (Service Pack 2) / Microsoft Windows 2000 SP4
CPU: Intel Pentium 4 3.0GHz/ AMD 64 3000+
RAM:512 MB RAM
GPU: 256 MB DirectX 9.0b compatible card / nVIDIA GeForce 6600 / ATI Radeo 9800
Note: recommended specifications provide optimal experience for single player and up to 4 player/medium size map multiplayer(FPS=25~30)
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Effect contrast:
01 water effect contrast
This ZH Water,You compare:

This RelicCOH Water

This actual water


This 《Take one's courage in both hands》Alpha_Build12 Water
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《Take one's courage in both hands》Alpha_Build14 Water
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OK,Now look Infantry and unit paddle:
this is This RelicCOH Water
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Now look 《Take one's courage in both hands》Alpha_Build14 Water:Infantry and unit paddle:
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02 Desert Terrain effect contrast:
This ZH Desert Terrain

This 《Take one's courage in both hands》Alpha_Build12 Desert Terrain
2X Lighting and Subsurface scattering Lighting and Parallax Occlusion Mapping fo Terrain and normal Mapping
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This 《Take one's courage in both hands》Alpha_Build12 ICE
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03 This 《 Zero Hour》Grass Terrain effect contrast

This 《Take one's courage in both hands》Alpha_Build12 Grass Terrain
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Look CnC3 Grass

This 《Take one's courage in both hands》Alpha_Build14 Grass Terrain(add HDR Lighting)
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Thanks yours cry up of me,sgtmyers88 . :)
The Take one's courage in both hands will supply your mod make,and me very with pleasure can for the sake of your mod make with a little extra
supply!
Maybe two month after.
This MOD will have a MODer beta edition Down in MODDB.
Any MODer can Using This's MOD become basic empolder them own MOD.
After a sort some time after,I Will supply The MOD SDK.
Include:
01 WorldBuilder(New Directx shaders Support and Water Support )
02 MapCacheBuilder(ICON Builder)
03 MapBuilderTutorial( Trees,rocks,natureprop,Lightbeams ....etc Bulid)
04 INI manual.(New INI File,Old ini file change)
PS: I'm as well as have a new friends,real very yippee :)
sgtmyers88,thank you.
You are my first MODDB friends.
THANK YOU! I will do whatever I can to the best of my abilities to help you with providing some mod content and advice and with helping your english since I have other Chinese/Taiwanese friends who I have helped too. Feel free to check out my profile for some samples of my work as well. Message me if you have any requests/questions. Personally I totally respect your efforts and your fine work! I will do my best to help you. Xie xie ni pengyou! ;D :P
And its awesome! ...Have I mentioned you are awesome!?
OMG!!! If only I could use the graphics in my realistic weapon mod and Tiberian Dawn Redux! I did not think it could be done without stealing keys to EA's development teams office. I tried doing some stuff like this for the water and such for Tiberian Dawn Redux but nothing like this! This is a huge breakthrough for that old ZH SAGE Engine! I love you for showing this dude!
what is the mod you're playing in the screenshots? besides the mod you are currently working on?
Yes
I mean, seriously, its next to impossible to swap engines with a completely different game.
This 'mod' is using the BFME2 Engine, therefore it makes it a BFME2 mod.
The BFME Hud/Command bar kinda threw it off.
yeah but you put it in the Zero Hour Folder Not BFME2
It doesn't matter which folder you put the files in.
Its the files themselves. BMFE2 and ZH use completely different file formatting, you cant simply put the BFME2 files into the Zero Hour folder and expect it to run perfectly. It wont run at all! Because the file formats are different and the game wont recognize them. And no, renaming them wont work either.
Weak minded are the first to go, I guess....
god some idiots think its a mod for BFME 2 just because hes using its engine
if it's useing the BFME II engine, then it's a mod for BFME II *******.
omg you are suck an idiot he altered the engine *******
Ah, so s/he broke the law.