Fellow stalkers,
First, I apologise with every one of you for not have given a sign of activity here on ModDB for the past year and a half.
For such a long time haven't I worked on this project, and the reasons are a lot, and vary from situation to situation.
The last year has been very complicated for me, both in develping and in real life.
I will be honest: from a small project of mine that I started more than 4 years ago, when I was long from being of age, I really enjoyed entering in this new world that was the modding, but I recognize that my abilities just doesn't meet the level I thought I could reach for releasing a vision that I had on my mind.
Plus, lots of features that I originally conceived to be inserted into my mod have been already implemented by other mods, and as I saw, more optimized both in terms of resources and gameplay.
Some years ago, I wouldn't accept this, but I must quote Matthew Swartz, developer of "Radium", that cooperation is what really a community bases on, not only attract a number of players' interest in a mod project like it was a product.
This chapter of modding life is closed for me.
This, unfortunately for you (:D) doesn't mean I'm off!
I will keep lurking on ModDB, as I have always done in this last year and a half, and maybe release something as addon in bigger projects (spoiler: I'm working on a small addon for CoC), and if any of you, experienced or wannabe modders, have a question for me, feel free to PM me at anytime, I'll be really happy to help you as long as my knowledge pushes me forward.
Best wishes out there in the Zone,
RoKkO
Advising our fellow stalkers of the upcoming release, illustrating how it will work and the last, ambitious feature to be included in the modification.
Informing our followers of some very important changes regarding engine side and graphical side (replaced SweetFX).
Just giving back some promises in terms of videos and giving some next infos about trailers and demonstrations.
Manual has no spoilers, so there are other weapons not listed here because of their uniqueness. RoKkO's mod pack 2.1 weapon manual - 2014 1st Christmas...
P.S.:I'm not responsible of this work. Everything's been made by EvilElmo23 and not by me. Here are, for the English-speaking stalkers, the translation...
This is the first patch for the first (and let's hope the last) few errors: - Fixed "arsenal_shells1" crash due to particles. - Fixed Lightweight class...
RoKkO's mod pack is now available for downloading.
A little minimod that feature a full-start, with all the weapons of RoKkO's mod pack and 5000kg of weight free. It's optional, and you can or not install...
Does this mod include any of the cut mutants? Anyway this looks great I will definitely try it out
Hi,
yes, it will feature some cut mutants, except the cat, that I find ridiculous and immersion-breaking.
I have also limited the spawn of izloms, for the same reason.
Secondo me i gatti un pò ci stavano ma va bene uguale . Senti , voglio farti una domanda : per realismo intendi che anche il danno verrà cambiato ?
A lot of other things mean realism for me, but yes, damage is way more realistic then vanilla one.
Hey Rokko ;)
is the "Adaptive camo" feature still in your Mod?
Hi,
yes, it's still in.
However, I have to rewrite the functions in xr_conditions for making them effective to the NPCs, as I had to customize 2 scripts for accepting conditions to some of their values.
Thats good news :)
And how many camouflages have you added?
The ones presented in the screen + 2-3 more
I'm really excited about it.
Thx for the Information ;)
Is there a date for release? Wa are eagerly awating.
Release date?
Hi,
the release date has been postponed, as I've got another feature to work on.
However, expect it before the second week of 2016.