Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL

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Description

I hadn't any particular thing to do, so I did this.

WHAT'S NEW:

- Started school 2 weeks ago, so updates will come out at a slower rate;

- Engine is completely overburdened: I'm going to reinstall the game and reinstall Shoker's binaries, along with my gamedata. I will make some cuts in the texture folder, as it's a very heavy load.
Someone once said "A good mod is not a mod that overburdens the engine with heavy textures, nor ultramodeled weapons nor GBs of sounds. You shall find/create something unique, for which the people will immediately recall it."
I'm going to emphatize and implement as more proprietary features as I can.
Priorities have changed.
For doing so, if you have particular features from games that struck you most, tell me.

- Dynamic DoF has now more than a single ring of blur (it's similar to the one of ENB). Everything is based now on the distance.

- For the weapon addons I still need an animator/someone who can teach me.

- There are some aces up in the sleeve, so stay tuned!