Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL
So,
the screen doesn't mean much, but in this very road I first met the Tushkanos.
And right about the Tushkanos: a guy on GSC forums asked if it was possible kicking literally away the rats whenever they got near. Master Alundaio pleased us again. The script is ready. Now when you got a Tushkano near, press the "use" key and see them flying away!
kick em all
This is just awesome :D
Will you add Cooking to your Mod ? This was one of the few features I really liked in Misery.
I can implement a cooking method, but it will be different from Misery.
Omg hahahaha so the tushkanos die from 1 kick?
They're not scripted to die, the script applies a force to a skeleton pivot, the height and the terrain's condition do the rest, so they can die, but not always.
Why my rokkos mod does not have this weapon? only a ****** AUG a3?