Tactical Realism mod is a total-changer mod that aims to give the player a true challenge inside the Zone. Act like a real SBU soldier. Take decisions. Manage a group. Fight for your objectives. Annilihate your enemies with your tactics. Sorry guys I have to fill it in :D TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REALISM MOD TACTICAL REAL
So,
even if there are no CoP ENB version, I managed to get my hands on an injector that "injects" (so obvious) the ENB .dll (in this case the SoC one, the one of Autumn Aurora) into CoP. With some effects of SweetFX here's the result.
-SMAA antialiasing maxed out
-Chromatic Aberration
-Dither
-Border (for hiding the border results of Chromatic aberration)
Plus a lot of features of ENB, like DoF (look at the "Shevchenko" ship), luminosity changers, bloom, etc. With a bit of luck I will be even able to recreate by script the DDoF of AA2 when near of an object (see this: I.imgur.com), that is the only feature that doesn't show up.
This is still a Work in Progress, so this is suitable for changes.
This is the first time I saw ENB in CoP :D
Yes, because it doesn't officially exist!
This SoC version won't do the max on CoP, but it is still something
Wow, nice work!
Btw, I think that the only way to max COP is this...
At end only miss 3 things:
- The flora-terrain Autumn Aurora 2 system: I.imgur.com, I.imgur.com
- New NPC models
- Dynamic HUD :)
(Well dynamic hud is in your mod, so forget :P)
There is only the flora system that there isn't, quest NPCs and non-quest ones are already personalized.