Tactical Fleet Simulator (TFS) is a total overhaul with the aim of transforming Homeworld2 into a tactics-oriented strategy game. Initial versions aimed for a more immersive tactical "simulator" orientation, the current version provides a more refined and consistent RTS experience.
The best of the best!
What makes a GRAND mod?
In my opinion, it's not just the sheer adding of features, it's the overall balancing, with focusing on the details and not getting lost while trying to add just as much stuff as possible. *cough*
I've played an early version of this mod, back in around 2005 and was just very disapointed (though it was allready a great mod back then)that my system couldn't handle all the rockets, bullets and beams. It was a slideshow.
Now, almost 7 years later, it's just up to it's time, due to the avaibility of modern gaming systems.
And isn't it just incredible? A 9 year old game/engine feels like it's cutting edge today, with no restrictions!
TFS is just a brilliant example -how much- HW2 was ahead of it's time. It enriches the game with so much more depth and tactical options.
It perfectly simulates naval warfare in space, it runs great, even with dozens of units and even at the end of a MP match it remains playable.
Something that got me really upset while playing Complex or Simple Complex, you've invested quite some time in building up your fleet and when the match is coming to it's peak, it get's unplayable laggy.
After all, I give this one a 10 out of 10, due to the mindblowing overall experience TFS delivers, there are basically no design flaws present, great performance, great balancing, with other words: It's just freakin' awesome!
Btw.: You can't have everything (as always^^), but I cannot really understand why the single player campaign wasn't rebalanced properly.
There would be just some slight changes necessary, to make it a dealabe experience and in that case you wouldn't only get a perfect MP mod, but also one of the most epic single player campaigns of all time. =)