One of the biggest comments about the necromancer is that the minions are plentiful, and fun. But are they too much, too early? Previous patches have balanced off the active combat and passive defensive skills, now its time to tweak the minions!
Also on the chopping block, the early unlock of skills. This was done on purpose and will be maintained, but at a slightly slower pace!
The low population version of synergies is going to likely be returning to runics base values for all future releases. The need for quicker skills is simply not there without the overwhelming population.
And after this it's the equipments turn aha..