The Ranger has returned and more then half of stage2 DF has been completed!
WARLOCK
Summon Werewolf
- Debuff lowered from 30% to 20%
- Werewolf will start casting the howl at level 1, at 5% and gain 1% debuff per skill point invested.
- Cooldown lowered from 12 to 9 seconds on howl.
Summon Dragon
- The dragon now scales his chance to critically hit from 20% to 90% (1 skill point to 15skill points)
- and does more damage per critical hit then previous (natural crit damage is around 40%, he has been boosted to 75% to 150%)
- Base damage of Dragon increases at a faster and higher rate.
Summon NetherWarrior
- The NetherWarrior will now transfer a stun to enemies he hits that lasts for 2 seconds.
- His chance to stun ranged from 20% to 65% per hit. (1 skill point to 15skill points)
- The Tentacles of the NetherWarrior will also start casting a pull spell, which will likely get them killed faster.
All three summons from the Warlock now have a distinctive reason to be cast.
- Werewolf debuffs incoming damage so the warlock does more.
- Dragon does consistent and powerful crits.
- NetherWarrior delays and disrupts enemies.
RANGER
Breathing Room
- Range of AOE damage shape increased by double the amount.
- Target castable range (for monsters) lowered to half the range of the actual AOE.
Slashing Wounds
- Damage changed to physical.
- Does not use focus in the equation.
- No longer requires a weapon type to be cast.
- Is no longer restricted by any stats, will fire constantly when % to cast procs.
Summon Ally added
- to be renamed
- Ally lasts 120 seconds and is invincible, can not be recast until timer is up.
- Summons a Melee equipped Ranger ally to fight for the Ranger.
- Does not require any specific weapons to summon.
- Affected by passive skill: Precision. -- 15 skill points at 15
- 1skillpoint: casts Thousand Cuts -- 15 skill points at 15
- 5skillpoint: casts BladeDancing -- 10 skill points at 15
- 10skillpoint: casts Breathing Room -- 10 skill points at 15
- 15skillpoint: casts Sweeping Strikes -- 5 skill point at 15
- ((( Each ranger skill gains 1 skill point per skill point invested in the summon )))
All skills on this page
- Now require a melee weapon in the right hand as well.
- All charge buffs can not be cast when at full charge.