A mod that releases the historical campaign versions of Naboo Plains, Naboo Theed, and Kashyyyk Islands. This mod allows you to play as gungans, royal guards, and wookiees on those maps. Your command posts will also be yellow. These mods existed a long time ago and I couldnt find a place to download them anywhere. So I recreated them and put them on here for anyone who still enjoys 2004 Battlefront and is looking for something like this.I also misspelled Wookiee on the map name so please forgive me for that lol. I will be testing in the future to see if they work with the Star Fire Mod, which would revamp these maps a little bit with more weapons and better sides for locals in general (Playing as gungans is hard to win in the base game) Anyways I hope you enjoy!

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Revenant_Fury
Revenant_Fury - - 3 comments

God tier - also - I'm curious if you'd take commission for a small project, and were the Tusken Raiders, Jawas, Ewoks, Geonosians - something easy to implement?
Also also - is there a way to keep these factions active as NPC allies in the same way the Wookies assist the Republic Kashyyyk.
I suppose they'd need separate files to tell the game whether they are supposed to be a support Faction or a full on enemy faction lol.

I'm keen on rigging it so each Faction has a unique ally on 1 world only and still have it make a decent amount of sense, so if the wrong era plays the map, they simply don't appear, I'd even enjoy having them as the fill in 6th unit like 2 has alongside some minor tweaks for the game that the SWBF1 & 2 Mod just didn't quite scratch, as brilliant as it is and given it's the only mod I use, I've got room.
I'm dying on a side note, wanting to change the Rebel's blaster rifle colour to Green, just as I appreciate that faction paintball colour difference so much as someone who plays their own 'realistic' mode, of Modded Hard, 1st Person, 1 life.
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*C.I.S = Geonosians, (Jet Trooper preset, already don't appear elsewhere so g.)
*Republic = Gunguns, (E.M.P Grenades for Days, wiped out by G.C era? idk lol)
*Empire = Guards, (Senate Guard concept, loyalists were installed etc)
*Alliance = Wookies, (Yes I know they helped Republic in ROTS, just deal haha)
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Jawas = Same (I wish they threw out HP & Ammo though lol, just to rando low hp's)
Tusken = Same (They should start with that 2nd C.P, not need to capture it btw)
Ewoks = Same (Balanced by the fact the Empire gets A.T-S.T's and the Bunker C.P)
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Hoth Particle Turret = More Vehicle Damage, the prior mentioned mod makes it hard.
+All Turrets need some sort of Health & Range Increase, god they die so fast now!

Kamino = Clones should get Clone Facility as a Heavy Destroyable C.P
+1 LAAT Gunship spawn on the furthest left most command post, 1 min respawn timer.
+1 Droid Gunship spawn on their main command post, 1 min respawn timer.

Kashyyyk, Beach; = +1 A.T-T.E / +2 Y-Wings & +1 Droid Gunships / 1 A.T-A.T
(Because yet again, the vehicle mod is insane but I love it so much, and again gives the Demolitions troops something to fire at when on the Empire / C.I.S side)

Kashyyyk, Village; = 1 Regular Turret located somewhere in each C.P, just for something to help with Vehicles and also better defend those weirdly situated C.Ps

Naboolian Plains; = As was the case in the original preview, "The Heads" C.P should be A Mega C.P alongside "Command"

Naboolian Theed; = 1x Bespin grade turret should spawn on the right hand side balcony, facing away from the gates of the capital, at that central command post, referencing the SWBF2 Campaign Variant (where the security console is located).

Rhen Var Harbour; = x1 C.I.S Spider Droid / x2 Rebel Snow Speeders

Yavin IV Base; = x1 Rebel Speeder Tank / x1 I.F-T.X

I also love your SWRC mods, huge fan.

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