This is a server-side mod that was running on Frosty's Playhouse SWAT 4 Hell servers, for the COOP games.

Post tutorial Report RSS SWAT4 Snitch Mod Snitch User Reference 2

Reference for the players who have Snitch User status.

Posted by on - Basic Design/Concepts

SWAT4 Snitch Mod
Snitch User Reference 2


Summary

Configure your User.ini like below so that you can use one of the most useful key scripts in your tactical gameplay.

F, G keys recommended:

F=teamsay *you*
G=teamsay *move there*

Optionally,
NumPad5=teamsay *you**,**out of the way*


3 Stats Points (SP, sp)

The mod records player's play, evaluates it, and outputs it as the Stats Points, the score.
This Stats Points system values a team play and an action to arrest suspect, on the Coop game mode.


3.1 Stats Tracking

Your Stats are saved in the server.


4 Commands In Chat

You can use command script in Chat.
There are 2 types of the commands which you can use in Chat.

A. Preset commands

This type of the commands are,

AI related

*You*

Used to lock on to an AI.
Call this command while pointing at an AI. A Lock-on-target will be reset after a few seconds.


*Move there*

Used to tell an AI, which you locked on in advance, to move to the location where you point at.


*Out of the way*

Used to tell an AI, which you locked on in advance, to get out of your way.


*Move to lightstick*

Used to tell an AI, which you locked on in advance, to move to the location where you marked by a glow stick. You can't set a far point.


*Compliance info*

Used to check who arrested the AI which you point at.


Tactical

*try door*

Used to check the lock of the door.


*pull door*

Used to pull the door


Mission related

*cant secure evidence*

Used to request the server to secure the glitched weapons.


*mission done*, *mission success*

Used in "Game mode Rush" and "Game mode Smash and Grab Coop".


Voice commands

*deploying c2*
*picking lock*
*no targets*, *nvs*
*one suspect*, *sus*
*clear*
*cant do that*
*copy that*
*grenade ready*
*roger*, *rgr*
*with you*
*trailers*
*watch your fire*
*bla bla*

etc...

B. Kick commands

*cc*, etc...

For exmaple, "*cc* inventory"


4.1 Configure User.ini

If you configure User.ini with your command script, you can call multiple comamands by 1 key.

For example,

F=teamsay *you*
G=teamsay *move there*

With this settings, you can tell a suspect or a hostage to move into the location you point.
(Point at an AI and hit F key first, and then point at the locaion and hit G key)


NumPad5=teamsay *you**,**out of the way*

With this setting, you can tell AI to move out of the way.
(Point at an AI and hit Num key 5)


NumPad3=teamsay *cc* inventory.cmd gnodec detonate

With this setting, you can trigger a decoy to detonate.


5 Other Commands


*cc* LockChat

Used to lock your chat screen. This is useful when you are reading old chat text using the arrow keys.


*cc* UnlockChat

Used to unlock your chat screen.


*cc* Health

Not that useful but you could know if you are to die at the next hit.


*cc* WhereAmI

Useful when you are searching for the weapons left behind at the location where the server informed.


*cc* Lot

Used to generate random number and show it on the screen

etc...

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