New Patch Released
The majority of the feedback in response to the poll we came out with in the last patch favored a large, expansive update. However, there were some nagging issues in the game which were bugging us. So, we kept the v6 code on a separate branch and contributed fixes to the main game on the master branch. Eventually all of these fixes piled up to the point where we could consider creating a new patch, and thus, we have v5.3.
Many people have been reporting issues with getting multiplayer working, and needing assistance. We are proud to announce that v5.3 will work with GameRanger, by changing a few options. No port forwarding or complicated setup is necessary. For more information, please see the README.md file.
This patch fixes the snipers in multiplayer and allows you to shoot with them, although they do not make sound yet. The chat will also report which room you are talking in. Some commands which were missing from the Command Menu were brought back, and commands which were mistakenly greyed-out before are no longer. Lastly, we believe to have fixed some key crashes regarding suspect AI.
We have rewritten the target sensor from scratch, meaning that SWAT AI and Suspect AI will perform much better at aiming. SWAT will shoot at targets who are very close, and they will not shoot their taser or pepper spray if the target is too far away, or if there are objects in the way, etc. Critically, they also will not shoot if there is a hostage in the way. (Suspects, likewise, won't shoot if there is a friendly suspect in the way). The SWAT AI also won't spam "target lost!" all the time.
The Classic Command Interface and Speech Recognition Interface both got some important changes to them. All Missions campaigns got a considerable amount of fixes applied to them. Shadows and flashlights were improved.
Full Steam Ahead
v6 is progressing nicely. I would like to share just a brief taste of the things we focusing on:
- First person weapon improvements. There was a great deal of buzz about the iron sights picture, but there are more changes that are yet to be shown.
- Equipment realignment. There's going to be a lot of changes to the equipment for sure. For starters, there are more silenced weapons. The breaching tab will be removed, and a sixth tactical slot will be added. (C2 will be a tactical item; the Breaching Shotgun will be a weapon)
- More Extra Missions. They've been kinda lonely for a while now. We have a few in mind.
- ???? (there's still some room for thought)