This is an outdated patch. Please use the latest patch.
If you have not installed SWAT: Elite Force v6 or have upgraded to v6 from v5, do that first. The Stetchkov Syndicate Expansion (included in the GOG.com release) is required to play SWAT: Elite Force.
If you do not follow the above instructions, you WILL get an error upon starting the game! If you have installed v6.1 previously, you do not need to reinstall SWAT: Elite Force, just use this patch.
To install this patch, just copy the (whole) folder from the .zip file into your SWAT 4 directory, where the game is installed. It will ask you to overwrite some files, this is normal.
The following changes are changes made in this patch. For a full list of what the mod changes, please view the README.md (openable in any text editor, but a Markdown viewer or Notepad++ will display the best formatting)
Changes
This is a quick, emergency patch to address crashes which were present in v6.1. You do not need v6.1 to install this patch, it is already included. For the v6.1 changelog, check here.
- Fixed SEF bug: Crash in multiplayer when using certain loadouts
- Fixed SEF bug: Weird leg movement speed in multiplayer when using certain loadouts
- Fixed TSS bug: Can sometimes reload the same magazine back into the weapon, in certain conditions
- Fixed TSS bug: The password dialog box (on Admin Login) didn't support all characters
- Minor optimizations and tweaks under the hood
<3 you guys.
Hi. Can you fix MP5SD6 model? I'm playing just right now and when I saw the MP5SD6 is available I chosen it. When I begin to play and zoomed it in I was very disappointed that zoom is broken ;_; (But... There is a zoom!)(I gues it's model problem, but if it's animations problem - no matter what kind of, pls, fix it). Moreover I love the improovements that you did. I love it so much. Oh.
Oh. I forgot... I would love to see Glock 19 zoom fixed also, it faces the same problem as MP5SD6.
If I grumble too much ... Sorry. I love your mod, you are doing this game more awesome. And ... My dreams came true (about SWAT 4) - almost because of that zoom possibility!
I don't understand what you mean; both of those weapons look fine to me.
In my game (maybe in yours it looks different, but should look same) ironsights are not properly set (front sight is set higher than rear sight (Glock 19) or is not even visable in rear sight (MP5SD6, MP5A4 looks fine, compare them then you will see what's wrong) I'm talking about zoom animations.