A mod that aims to improve the sound aspect of the game to feel new again.
SWAT 4 has an awesome sound design for a game from 2005-2006 but after playing for awhile you may become bored of hearing the same outdated sounds. This mod aims to fix this issue by replacing every weapon related sound to feel more "punchy". But that's not all, it also replaces every footstep, bullet impact and explosion sounds. This addon includes sounds from recent games like Insurgency, Insurgency: Sandstorm and Call Of Duty - Modern Warfare (2019) but it also includes some sounds made by me. Every weapon sound has been carefully edited to fit the SWAT4 Close-Quarters Combat (CQC) setting.
It also fix some SEF issues like missing sounds and adds new ones like shell casings sounds not being played in every weapon, suspects-only weapons not having unique sounds, third person sound variants missing in some weapons and more.
The mod is meant to be used on singleplayer and not multiplayer, although it could be used if a server has this files.
Thanks to the SEF Community for their support!!
v5.0 release:
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New Colt Python foley sounds and improved firing sound made by me.
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New Shotgun foley sounds
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New Benelli Nova sound made by me
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New Benelli M4 sound made by me
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New Benelli M1 sound made by me
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New Remington 870 sound made by me
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New Browning HP sound
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New Skorpion vz. 61 sound
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SR-25 brand new sound added for modding purposes made by me
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Tweaked HK33 sound
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New HK69A1 foley sounds
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New Advanced Taser M26 firing sound
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New C2 breaching charge foley sounds
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New TEC-9 firing sound and foley sounds
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New CAR foley sounds
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New M249 SAW foley sounds
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New handcuffing sounds, more or less the same as the previous one but better
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Remastered Toolkit sounds, now they sound more crisp
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New UMP-45 foley sounds
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New glass shatering sounds
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New gas tank explosion sound
v6.0 release:
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AI sound radious tweaked, now sounds are more likely to trigger AI investigation when you reload (if they are close enough to them), when shell casings bounce on the floor (if they are close enough to them), Silenced weapons also trigger AI investigation since they had a ridiculously short range before.
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New Colt Python sound
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New Benelli Nova sound
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New Benelli M4 sound
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New Benelli M1 sound
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New Remington 870 sound
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New Browning HP sound
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New UMP-45 sound
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New equipping sounds
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New Arwen 37 foley sounds
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New Glock 19 sounds
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Added Beretta 92FS sounds for modding purposes.
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Fixed P226 third person sound dB's
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Third person sounds have been shortened down a bit
v6.1 Hotfix release:
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Suppressed weapons AI sound radious changed (3000 for pistols and SMG's, 3500 to Rifles)
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Fixed Colt SMG missing sound when fired on semi
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New XDM sound
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New Firemode change sound
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Improved CS Gas visual effect
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Added Colt CQBR sounds for modding purposes
Full changelog list:
- New M4A1 and M4A1 suppressed firing sounds and foley sounds
- New AK's variants firing sounds and foley sounds (suspects only variants like the AK74 included)
- New G36c and G36c suppressed firing sounds and foley sounds
- New SCAR H and SCAR H suppressed firing sounds and foley sounds
- New HK33 firing sounds and foley sounds (HK53 used by suspects uses this sounds too)
- New SG552 and SG552 suppressed firing sounds and foley sounds
- New FAL firing sounds and foley sounds
- New SR25 firing sound for modding purposes made by me
- New M16A1 and M16A1 suppressed firing sounds and foley sounds
- New CAR firing sounds and foley sounds
- New Remington 700 (Controllable sniper) firing sounds and foley sounds
- New M249 SAW firing sounds and foley sounds
- New HK69A1 firing sounds and foley sounds
- New ARWEN 37 firing sounds and foley sounds
- New Remington 870 firing sounds
- New Benelli Nova Firing Sounds
- New Benelli M4 firing sounds
- New Benelli M1 firing sounds
- New Less Lethal shotgun firing sounds
- New Shotgun foley sounds
- New suspects-only Shotgun sounds( Pump1, Pump2RifleGrip and SawedOff)
- New MP5 and MP5 suppressed variants (included MP5k, MP5k PDW and MP5SD6) firing sounds and foley sounds
- New UMP-45 and UMP-45 suppressed firing sounds and foley sounds
- New Supressed UZI and Micro Uzi (used by suspects, labeled as the MAC 10 ingame) firing sounds and foley sounds
- New P90 and P90 supressed firing sounds and foley sounds
- New Colt Model 635 and Colt Model 635 suppressed firing sounds and foley sounds
- New TEC-9 firing sounds and foley sounds
- New Skorpion vz. 61 suspects-only machine pistol firing sounds
- New Glock's variants firing sounds and foley sounds
- New Colt M1911 firing sounds and foley sounds
- New Browning HP firing sounds and foley sounds
- New Colt Python firing sounds and foley sounds
- New Desert Eagle firing sounds and foley sounds
- New XDM firing sounds and foley sounds
- New P226 and P226 suppressed firing sounds and foley sounds
- New Beretta 92FS and USP40 suspects-only handguns firing sounds
- New Advanced Taser M26 firing sounds (by Ryker) and foley sounds
- New Stinger S200 firing sounds (by Ryker) and foley sounds
- New Pepperball gun firing sounds
- New Pepper Spray firing sounds and foley sounds
- New Handcuffing sounds
- New Night Vision Goggles foley sounds
- Remastered Toolkit sounds
- New C2 breaching charge foley sounds and explosion sounds
- New flashlight sounds
- New equipping sounds
- New grenade foley sounds
- New shell casing sounds
- New weapon secured sound
- New bullet impacts sounds, massive overhaul
- New footsteps sounds
- New grenade and bombs explosions sounds
- Nes booby traps explosion sounds
- New UI sounds
- New stunned sound effect
- Every weapon has a third person sound variant
- Corrected shell casings sizes, restored missing shell casings and muzzleflashes, restored missing shell casings sounds in some weapons.
- Every weapon firing sound is decreased by 6 dB's in third person (Thanks to Ryker for the hint)
- TSS weapons now play equipping sounds
- Tactical Aids now play equipping sounds
- AI sound radious has been improved, now sounds like weapon foley sounds, optiwand and more can trigger AI investigation if they are close enough to you. Also Suppresed weapons can trigger AI investigation.
- Added Colt CQBR sound for modding purposes
- Improved CS Gas visual effect
Note: Play with headphones, seriously, you will notice a drastic change.
Is this compatible with your 'SWAT - Tactical Entry' mod?..
Yes but Tactical Entry is outdated, i Will update It soon.
Oh its good news, we will wait
Time of next release Tactical entry?
Not sure, probably on this month or first dates of january
We will wait new release
Very good job. Thank you very much
Thank you, good work
How do i instal it ?
Just copy the files and paste them in your sef folder
Hello. Is this can be applied to SEF submods such as SEF:FR ?
Yeah, as far as i know sounds are compatible, however i would only replace the sound files and bot the soundeffects.ini file. I suggest that you make a backup of the SEF FR ini file and replace It with mine's to see how it works.
Hey man thank you for this wonderful mod. I just want to mention that there is a minor bug with suppressed 9 mm Colt. When you fire it in semi-automatic selection you can't here the sound of it as I only here the bullet impact and shell casings afterwards.
Yes, i've noticed that today, i'il upload the hotfix later
Alright got ya.
eyyy thanks for the hotfix.
sadly for me some of the sounds like the FAL doesnt work
You forgot to replace the soundeffects.ini file with the one from my mod!
у М4 отсутствует звук кнопки затворной задержки
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the SCAR doesn't have sound and neither does the XDM pistol
Your mod is fantastic,but I don't know why I am missing M4A1 reload sound :(
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