The idea for the mod theme comes from Hexen level: Darkmere. Swamp, but scifi. Player controls a reptile/snake/amphibian type of character that lives in a swamp planet. There is not much story yet, just some bunch of ideas for a story. Whatever the story will be, it will be something that involves lots of different kinds of monsters for player to destroy in unarmed combat and with various melee & ranged weapons. Most likely player faces the horde of monsters alone without any NPC helpers. The mod may also involve some RPG character creation/development, though the skills may develop on their own depending on what skills player uses. Also it may be possible to gain some perks that give player additional special enhancements to his/her abilities. --- Currently the work on this mod is discontinued...

Post news Report RSS Swamp Warrior Demovideo 01

The video shows some action with the Spikeclaw monster and the new metal texture set. There are two parts in the video: first part show what Spikeclaws do when they don't know player and second part shows what they do when they know player.

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Finally I got the first demovideo done. It shows the Spikeclaw monster in action. They're fast and dangerous. They can catch a running player without any trouble. The idea is to shoot them before they get too close. Now the weapons punch monsters around. For some reason that was a player only feature in Quake. Similarly the monsters get damaged from hazardous liquids now. They're not able to swim yet, but they will eventually.

Damage system has been updated. It includes damage type resistances without armor and with armor. It allows to make a character or armor immune to certain type of damage, or to take more damage. Armors can get destroyed at different rate than what they protect. For an example, armor that protects 100% of the damage could absorb all the damage without a scratch and armor that has little protection might be easily destroyed as well.

Here is the video, I hope you like it:


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NGS616
NGS616 - - 364 comments

That's awesome, Jimi. Great work so far!

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Nocis
Nocis - - 48 comments

I had to double-check to make sure it said Quake engine. That's amazing! You should consider updating the stock sounds, though. The difference in quality is huge.

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TwinBeast Author
TwinBeast - - 565 comments

Well, it's using DarkPlaces (which is a Quake engine). You can find it here: Icculus.org

It might work on some other Quake engines too, but I've not tested.

Yes, sounds will be changed, my plan is to use completely new content, and nothing from Quake.

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medve
medve - - 1,475 comments

i tested several q engines in the past months but darkplaces rulez them all, and its the most userfriendly too

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cortez666
cortez666 - - 158 comments

very nice stuff.
a pretty atmospheric level and im looking forward towards the final mod.

If you need help with mapping contact. You can see the stuff i have done in my gallery.

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Savci
Savci - - 385 comments

Crysis 2 :D

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olvimasta
olvimasta - - 323 comments

what engine is this? quake1-3? I dont really know anymore! :S
Good job nonetheless :D

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