Pack of modified extra maps for Supreme Commander 2.

Report Supreme Commander 2 MapPack v0.04
Filename
SupCom2_KaelMapPack_v0_04.zip
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Full Version
Uploader
KaelAlexis
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1.69mb (1,775,606 bytes)
Downloads
549 (3 today)
MD5 Hash
8484183ac76f633e4413934152b4367d
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Description

Extra modified maps. This version focus on adding more 4v4 maps.

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Supreme Commander 2 MapPack v0.04
Comments
zXFalchioNXz
zXFalchioNXz

Hi KaelAlexis!

The map Siege of Altair II is buggy, in that you cannot move your camera pass the bridge in the middle, thus you are unable to even look at the opposing players base.
Apart from that, all the other maps seem to work fine, great work!
9/10 till you can fix that map's issue.

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KaelAlexis Author
KaelAlexis

Heyo FalchioN

Thank you for giving my mod a high rating!

I'm not exactly sure what you mean with the bug... the area past the bridge is inaccessible. I coded the map to restrict playable area from the middle of the bridge to the left.

Still, I've received criticism before that this map is a little unbalanced due to the right side having little space. The next version I will look into making the bridge more accessible and move the sixth start position (white ACU in the image) far back on the bridge and the eightieth start position (cyan ACU in the image) on the current sixth position. This way the sixth player can either go air or focus on tech. (nuke, artillery, ACU rush, etc...)

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zXFalchioNXz
zXFalchioNXz

Hi KaelAlexis

Ah yeah it's not a bug then, my bad, just that the minimap in the loading screen is kinda deceiving showing the supposed whole map when the playable location is only on the left side.

Although it really feels too limited in terms of space and quite unbalanced also due to the left side having the 'inner fortress' layout with the high ground

The spawn locations seem so close to each other that factories with mobile missile launchers can probably fire at opposing bases

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KaelAlexis Author
KaelAlexis

Tactical missiles are a huge problem, yes. I guess it shares this same issue with 4v4 Spring Duel, with the additional problem of the fortress wall. If you're on the right side, you can still retaliate with artillery and mobile missile launchers of your own though, and deny their mobile missiles to get any closer.

Don't forget though, it's a 4v4 map, it requires team effort. While the front line players are dealing with incoming threats, one or two players should be teching up or harassing from other angles. Direct confrontation through the fortress entrance is always a bad idea.

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Guest
Guest

For some reason when I go to select a map it doesn't show the spawn locations for any of the maps.

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KaelAlexis Author
KaelAlexis

Are you sure you followed the installation correctly?

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SC2360
SC2360

I can confirm these custom maps work on RGH xbox 360 version of supreme commander 2.

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