Supreme Commander Two-Thousand Thirteen - Version 1.2 OUT NOW! A 'scale and gameplay modification' that changes more than just unit sizes. Basic units have been shrunk in size but now produce much faster. Projectiles shoot farther, and both units and projectiles move at more realistic speeds, so terrain and army composistion are more closely linked. View distances are also augmented. Keep it mind this is only a mod, do not expect it to be completely bug free or balanced. A full list of changes can be found in the 'Features' section.

Report RSS SupCom2013: Beta 3 Released, Tournament December 8th!

The Third Beta Version of Supreme Commander Two-Thousand Thirteen is here, just in time to practice for this weekends all-skill-levels-invited tournament.

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THE Beta 3 update does the most to change game-play since the introduction of the mod, which is a perfect time to hold a tournament; when everyone is 'new' to the game again. So please, do not be shy, join the Steam Group and we will help you find people to play against. Also as they become available I will be posting Replays in the SkyDrive of games among the development team that will help you to learn successful build orders and tactics.

Sign up for our upcoming tournament:
Challonge! Tournament Hosting

SCHEDULED FOR DECEMBER 8, 2012 @ 17.00 GMT (Noon Eastern Time)
Players of all skill levels are welcome...10 sign-ups already!
Teamspeak Server available.

If you are new to the game, in addition to the above mentioned replays, a Cumulative Changelog was recently posted that highlights the differences in game-play between the original SupCom2 and the SupCom2013 Mod. Also planed post-tournament will be a patch to address issues brought forth by the community as far as balance and game-play, so joining in and giving feedback is also helping the mod's development. There are already 10 sign-ups for the tournament, another 6 would make for a nice even set of brackets, so please join in the fun!

See you on the battlefield.

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