SuperDoom is a mod for Doom II that aims to recreate SuperHot's gameplay in Doom.

Description

Made the mod much easier, enemies have twice as long of breaks in between shots and bullets go 1/4th the speed they used to in slo-mo.

Preview
SuperDoom HOTFIX
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Fohom
Fohom

I can't punch enemies on MAP03.

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LudusRegard Author
LudusRegard

It works for me and my testers, could you please provide more information (it might be a hard to replicate bug or a nonissue so the more details the better).

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Fohom
Fohom

I'm running it in GZDOOM g2.4pre-620-g10c6b7a, the previous version of the mod worked fine over here. Edit: computer is on Windows 7 x64 bits.

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LudusRegard Author
LudusRegard

It might have to do with GZDoom since the hotfix only changed a couple variables in the enemy decorate files along with one changed enemy spawn on map 06. Maybe roll it back to GZDoom version 2.3.2 as it seems the only time these oddities occur have been on the 2.4pre version. If that still doesn't work, I plan on changing how melee works the next version of the mod (rather than using doom style melee, it would be a small short distance projectile like Brutal Doom; this would also fix the accidental weapon destruction when using melee somewhat near a weapon on the ground).

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Fohom
Fohom

Thanks! It works fine with GZDoom 2.3.2

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paradox123
paradox123

When MAP02 is loading it just crashes... nothing happens, but I'm a fan!
Hope it'll get fixed soon! Was running the latest version of GZDoom (gzdoom-x64-g2.4pre-711-g0583691).
Keep up the good work!

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LudusRegard Author
LudusRegard

Mantis.zdoom.org
Might be the cause. If not, then please give me crash details so I can fix any bugs that may exist. If that bug I linked is the correct one, turn of autosaving.

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paradox123
paradox123

Thanks! Disabling autosave did the job!
I finished the game :D
The cyberdemon was rather easy when it came to the middle just sprint around in circles and pick-up weapons on the way!
Overall it's hard, but enjoyed it a lot!
Keep up the good work!

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