Left 4 Dead 2 campaign set in the fictional Fort Harris County. Four survivors must make their way through the zombie infested city to escape the zombie apocalypse. This campaign spans three different times of day and features different environments in which to perfect your zombie slaying prowess!
This is Version 2 for Suicide Blitz 2 for Left 4 Dead 2. The bug fixes and changes from version 1 are listed in the description -- Enjoy!
*Fixed railing on map 1 disappearing in the elevator
*Fixed versus tier 1 weapons spawning incorrectly in saferoom
*Tinkering with a preventive measure for the possibility of people falling through the elevator
*Fixed a ladder on the CEDA trailer for versus
*Kill the info_remarkable referring to the fence once the alternative path has been entered
*Added a clip for physics objects in the elevator going out the sides – but still be careful
*Added a sprite for the boat event to hint more to the fact that the can needs to be shot (regardless of hints enabled or not)
*Reworked the boat event to avoid the swamp fever bug
*Fixed a problem with SI getting stuck on awnings on the main street after leaving saferoom
*Fixed a ladder on Inigo’s Café for SI
*Fixed a bug where the saferoom door at beginning stayed open.
*Moved Crazy Ron’s radio outside of the saferoom near the tonfa spawns and increased volume
*Did some optimization on the sewer, should get a FPS increase
*Fixed some nav issues in the sewer area
*Fixed a purple and black texture below the pipes near end of the map
*Fixed an few incorrectly shadowed props in the pipe cross room
*Changed the way weapons transition from map 4 to 5
*Made Crazy Ron louder during the train event
*Added a missing soundscape in the bowling
*Removed some sprays that may cause confusion regarding direction
*Fixed weapons not spawning for second team on versus.
*Was some missing geometry on the stadium façade during the exit, it has been repaired by the local craftsmen
*Bot SI would sometimes fall behind a fence, this should be fixed
*Second button doesn’t light on the finale radio anymore to avoid
skipping through instructions. The button still works, so if you are
impatient, just keep hitting it.
*Fixed a problem with being able to be momentarily stuck on radio finale button
*Fixed a stuck spot at the humvee/sandbags in the tunnel leading to the helicopters
*Added some fallen survivor spawns
*Added some explosive barrel spawns
*Added the golf club to numerous melee weapon spawns
*Added some misc. sprays
*Reduced the size of some textures
*Removed the wandering witch from all maps that take place during the day or dawn