Stronghold Conquest is a new and relative small Singleplayer-mod-project for M&B: Warband that puts its focus on the scening aspect of the game. The mod will try to give you the best possible experience with tons of unique towns and castles for you to visit!
Behind the focus on scenes are 6 new unique factions, a new campaign map and various other gameplay features that should give you the ultimate experience.
Once the mod is released, all scenes made by me will be considered as OSP.
The mod itself will also make use of a lot of the OSP resources released by other brilliant modders.
For closer interaction and updates on the mod!
Grand Republic of Yemoria
Kingdom of Phidoria
Kingdom of Thealux
(Scenery, Items, Troops, etc)
New: 6 Factions
New: Campaign map
New: Tons of unique castles and towns
New: Troop trees
New: Dozens of new troops.
New: Tons of items
New: 2D Textures
New: Polished Landscapes (removable at own risk)
New: Map icons
New: Scene props
Troop Tree Presentation
(Planned to be implented)
Tournament Play Enhancements
Hunting and Poaching
More information concerning the factions, troops and features will follow in time, this thread will see regular preview-updates of the scening-progress.
If you have any questions feel free to ask!
Welcome to the 2nd developer blog of Stronghold Conquest! This time I'll talk about some of the scening work on the faction 'Kingdom of Yemoria'that has been going for a couple of weeks now. Giving you some more information regarding the way I work on this faction and what you can expect.
Firstly I would like to point out the general scening progress:
In the time between the start of the development and now there already have been many previews of various castles and towns. In fact the total count of scenes is at +30! Most of these scenes have been made for the couple of known factions so far: Ko. Yemoria, Ko. Aclion and the Ko. Phidoria. All of the factions have different kind of scenes. More about that below!
Kingdom of Yemoria Scene Style
This particular faction is very different compared to the other two known factions. Yemoria is a more 'mysterious' faction. I'm trying to display this as well in the scenes and in the mod. The factions towns and castles are made from special scene props (made by Adorno).
The kingdom is located on various islands with rough terrain. Resulting in most towns and castles being located on the coast or in a hilly landscape. In the progress of building these scenes, there is a lot of use of 'height-leve-buildings'. Meaning that f.e. towns are made from different levels giving the scene a more unique look.
Here are some examples of Yemorian scene design:
That was it regarding the scene style of the Yemorians. Next developer blog will cover another faction with a different scene style and information about it etc.
Thanks for your time!
Join the Steamgroup if you want to stay up-to-date with all the previews!Steamgroup
- SC Dev
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