Stra-D2Mod aims at increasing the playability in single player maintaining the mechanics of the vanilla version. The end-game is focused on super-unique monsters hunting and on visit a Boss Mod Area in order to get GC skillers and other rewards. Other major features are: shortcut progression in normal and nightmare difficulties; increasing experience with increasing mlvl-clvl difference; unchanged item level requirement; enhanced runes and items drop rate; each type of monsters is specialized in dropping certain items (unique monsters drop uniques, champion monsters drop set and high quality white items, ancients drop high quality white items); more importance is given to gems, jewels and Token, as they serve as ingredients for new usefull cube recipes. It is HIGHLY recommended to use 1.13c or 1.13d patch in order to enjoy all features of the mod and also for PLUGY compatibility (e.g. for Diablo CLone and Uber Tristram quests).
SOME FILES WERE WRONG IN THE PREVIOUS 1.10 UPLOAD --------------------------------------------------------------------------
-BOSS MOD AREA added (for rerolling unique items or make them ethereal and make superior items and rerolling them): if you fell strong enough, then try to defeat Andariel clones (Venom Queens) and Duriel clones (Cold Kings) in the Drift Cavern (Act 5, hell difficulty). The unique version of these monsters have 100% chance to drop the “Unique Stone” (while regular monsters chance is 0.5%) which can be used in cube recipe for: a)rerolling unique items b) make ethereal unique items from non-ethereal and viceversa! c) make superior items from normal items; d) rerolling superior items.
Note: sockets uniques will loose sockets!; raibow jewels will be randomly rerolled in one of the eight existing type; upgraded unique items cannot be rerolled; each Cold King and Venom Queen in nightmare difficulty drops unique items (useful for collecting items); Cold King and Venom Queen do not give experience.
Related socket recipes:
Unique item +unique stone ---> rerolled unique item
Non ethereal Unique item +unique stone +pgem ---> ethrereal rerolled unique item
Ethereal Unique item +unique stone +pgem ---> non ethrereal rerolled unique item
no sock normal non eth armor + unique stone-> no sock superior non eth armor
no sock superior non eth armor + unique stone-> rerolled no sock superior non eth armor
no sock normal non eth weapon + unique stone-> no sock superior non eth weapon
no sock superior non eth weapon + unique stone-> rerolled no sock superior non eth weapon
-Removed Gheed’s Fortune Grand Charm
-Added cube recipe for magic Jeweler’s Monarch (4 socket) with a chance of getting the suffix of Deflecting (JMoD):
magic monarch + Transmuter Entity + normal gem + chipped gem -> jewele's monarch + Transmuter Entity+ chipped gem
-It is now worth to visit in HELL difficulty three non-quest areas in order to obtain special items (dark green colored) usefull for getting the Potion of Iniquity (see Cube recipes for more details):
a) Red Grin dropped inACT3 by Bone Scarab located in Forgotten Temple (Upper Kurast), Ruined Fane (Kurast Causeway) and Disused Reliquary (Kurast Causeway);
b) Blue Grin dropped in ACT4 by Dark Familiar located in City of the Damned;
c) White Grin dropped in ACT5 by Barlog in Abaddon (Frigid Highlands), Pit of Acheron (Arreat Plateau) and Infernal Pit (Frozen Tundra).
-Cube recipe for the Potion of Iniquity has been changed in:
White Grin + Red Grin + Blue Grin + Potion of Frozenstein + Potion of Blood Raven ---> Potion of Iniquity
-Increased drop chance of all dark green items
-Unique items drop more than one time for each game.
-Green items have now name which can be more easily linked to the area where they drop.