This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3 version into Sonic Generations on PC. This project aims to port the stages as similar to the original game as possible, like gimmicks, object placement etc.. It also includes changes which accommodate to the total different physics and controls in Sonic Generations.

Post news Report RSS STH2006 Project Demo 3 Released

Finally Demo 3 is released! This time you can play 3 more stage from STH2006!

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This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3 version into Sonic Generations on PC. This project aims to port the stages as similar to the original game as possible, like gimmicks, object placement etc.. It also includes changes which accommodate to the total different physics and controls in Sonic Generations.

Demo 3 Release Trailer:

Download: Drive.google.com
Mirror: Mega.co.nz

Features:
*Seven STH2006 Stages port from the original game, with custom object placements (over 1500 each stage!), also with recreation similar gimmicks from STH2006, layout improvements
The stages in Demo 3 are Prelude Stage, Wave Ocean, Dusty Desert, White Acropolis, Crisis City, Flame Core and Radical Train
*Two Boss fight which has geometry editing and texture edits! Silver and Iblis Boss fight!
*Two new HUB worlds, combination of Soleanna New City, Town and Forest, and also Distortion World!
*Original Sonic quotes from STH2006 replaced Omochao.
*Story Sequence hacking which you can watch STH2006 cutscenes when you play along the demo (they are skippable don't worry)
*Red Rings = Silver Medal which are collectible in all stages too, they can earn you skills just like the original game.
*FxPipeline renderer included with the mod, enable it in SonicGMI to have nicer graphical effects.
*Time to get S-rank has been edited, the time isn't the same as original Sonic Generations.

This mod is compatible with other character mods, especially 2006 Ultimate Pack by me too, this demo supports 2006 Ultimate Pack v3.0 or above.
Just to make sure if you want to use 2006 Ultimate Pack you MUST put it higher priority in SonicGMI.
The latest version of 2006 Ultimate Pack can be downloaded at the release video too.
Or here, version 3.5: Drive.google.com

When developing the mod we also experience a lot of difficulties just like all other Sonic Generations Project mods, believe us that layout edits are NOT that easy, we had to pay a lot of effort and do out best to make this mod as close to STH2006 as possible, but we promise the longer we work, the better we can make. Just see how Wave Ocean has improved since last year. Our door of giving suggestions is wide open, feel free to give feedbacks to us, we appreciate a lot.

We, STH2006 Project Team hope you can enjoy this demo!

Make sure to read the README for more detail and how to extract properly.

Refer to our ModDB page for more information and updates.
Moddb.com

Comments
Solid-Head
Solid-Head

Hey there!!

Just loggin to tell you that I've test your levels and they are AMAZING!
AA standart quality for me

Keep up the work! Its nice to see that the sonic modding community is still there and alive...You should be proud guys!.

I will test your level further, see if there's any bugs (haven't found one so far :)

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ethentianknight
ethentianknight

Amazing mod, combining the speed of Generations with the challenge of 06 (without the copious amount of bugs).

Some bugs/user input:

Dusty Desert:
On the platforms with the corkscrew, jumping to the third sliding platform is difficult because the socket stops you when you're close to the wall. In 06, you could just jump up via the sockets while ignoring the platforms, but this is probably considered a bug fix.
It's very linear. In STH06, you could run through the majority of the sandy area so long as you had enough power from Elise.

Flame Core:
Random '+' titles appear throughout the level as headers. There's probably a reason for this, but it's there.
Soleanna (HUB):
Can't see my points in the shop. I could the first time I played, then I started a new game and turned on the unleashed pipeline shaders.
The big city portion of the map (where Radical Train is found) overlooks the jungle across the sea, and it's... well... the ugly backside of a 3d model.
When in front of Silver or mirrors, I can only go left and right. This is probably due to the nature of the 2d hub world and 'press up to enter'.

Bosses:
It was disappointing to have Chaos recolored as Iblis, but bosses are probably the most complicated things to edit.

Other:
Minimizing to desktop then returning to full screen takes a full 10-20 seconds to display anything.
Selecting 'Internet' mode crashes the game. This may be intentional as it would not return legitimate Generations times, however a stage select/time trial option would be nice.

I enjoyed this pack more than I think I enjoyed vanilla generations. Thanks and keep it up!

Also, apparently Brianuu's Youtube account has been removed as of the last few days/hours. I hope he gets a new one up!

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jrdgameboy
jrdgameboy

Im having trouble launching the mod. I don't know how to launch it, every time I launch the game with the mods activated on GMI everything is red. Can someone please guide me through on what to do.

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alex_7985
alex_7985

you must download the unleashed project once did you can play the project but in your case you should only check the unleashed shaders then load up the mod you want and enjoy

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