Steel Harvest v3.8
Full Version 1 commentRemoved battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
This lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features. It mostly applies it's own balance on top of the values the game had when it came out, taking it's own path apart from the balancing introduced by the devs in the latest updates.
I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.
To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder. Overwrite all the files it asks you to.
To uninstall, open the "Backup"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder and overwrite all the files it asks you to, or just delete the config- and battleplan-folders of the game and do a steam check.
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Removed battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
Fixed destroyer cannons not spawning on "The Great Wastes" and drastically reduced build times for land mines
Update for compatibility with the 07.06.21 update of Iron Harvest.
Hey There, i got a question (maybe i missed it tho) but not all factions can build every infantry, Saxony and rusviet for example cant build MG soldiers, and if you upgrade the Saxony Barracks the flamethrowers disappear you cannot build them anymore ? is that normal or is that just me ?
Oh, that shouldn't happen. Maybe that was due to incompatibilities with the newest base game version at that time. My last update of the mod should work correctly though. If it doesn't for some reason, just let me know and I'll try and fix it.
Don't forget, if you enjoy Tark's excellent content, show your appreciation! I'm sure it means a lot to him.
Well, if were posting suggestions, i have a few!
-Allow level 3 engineers to produce medic buildings
-Improve medics so they have some more meaningful role as a unit.
-Even more faction diversity.
-More abilities for more units, if possible!
-Let basic rifle infantry for all factions build sandbags. Maybe one factions riflemen get to asssemble barbed wire too.
-If they arent already, Barbed wire and sandbags should build faster and be free. Trench warfare is fun!
-Increased scatter for all artillery pieces, to make them a little less annoying to deal with if spammed.
-Rebalanced mech combat damage; small arms fire should do less/nothing to a mech, an MG should only slightly chip at its armor, slowly, but dedicated AT weapons hit hard. Polish cavalry should rip infantry apart but do little if anything to mechs.
-Recruit-able Polish Cavalry unit, if that's possible! Because they are cool!
What you said can basically be achieved, but it takes a little time. Currently, the game cannot add custom new units, and some weapon parameters are also in a shared state. If you want to solve this, unless the developer suddenly updates, it will take a lot of time.
You are right with that. It seems we are approaching the limits of what can be done with the game's XML-files quicker than anticipated, or we just haven't found the right way for some of these things yet. Apart from trying to add new units I also tried giving basic rifle infantry the ability to build sandbags, but the only reaction I got from the game was a blackscreen. So it seems like certain unit properties are hardcoded aswell.
I understand, thank you Tark. To be honest that laundry list of suggestions would all just be cherries on top of an already really cool mod you made.
Thank you, again, seeing people enjoy the mod means a lot to me, even though it's just a small project. I'll keep looking for ways to implement new stuff, like some of your suggestions, and maybe one day I'll get lucky.
Yup your right that you need to update this mod and if you do can you add the option for infinite resources
The updated version is now online. And even though an option for infinite resources could be fun I can't garantuee it as I'm not even sure if that's possible.
This is exactly what I wanted for this game! Incredible! I will watch with exceptional interest. As long as it still works, this will influence my eventual decision to purchase. Please keep it up!