Steel Harvest v3.8
Full Version 1 commentRemoved battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
This lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features. It mostly applies it's own balance on top of the values the game had when it came out, taking it's own path apart from the balancing introduced by the devs in the latest updates.
I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.
To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder. Overwrite all the files it asks you to.
To uninstall, open the "Backup"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder and overwrite all the files it asks you to, or just delete the config- and battleplan-folders of the game and do a steam check.
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Removed battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
Fixed destroyer cannons not spawning on "The Great Wastes" and drastically reduced build times for land mines
Update for compatibility with the 07.06.21 update of Iron Harvest.
There is literally no instruction out there to edit pop cap and the changes you made to the factions was the best thing about this. Definitely reminds me of CoH mods back when, hope you get it updated soon, can't wait.
I'd be happy to explain how to mod the game and change all those values if needed. And thank you! I just uploaded the next update. While Usonia and the new flying vehicles are not changed yet, you should at least be able to enjoy the usual features of the mod again.
Any ETA on the new update?
The next update will be soon, maybe tomorrow or on monday. This one will only cover compatibility with the game though. The update that properly incorporates the US faction into the mod will take a few weeks I suppose. I need to gather some ideas for the american infantry first.
This mod saved Iron Harvest for me! So thank you for your work!
I am looking forward to a new update of your amazing mod, to the Operation Eagle dlc <3
Thank you very much! <3
Please never stop updating this mod, it's the only way I play Iron Harvest anymore. Much Appreciation to you!
These are my thoughts exactly
Comments like these are what keeps me motivated to keep the mod up to date. As long as there is someone enjoying my work I'll keep working on it!
Also, as a heads up, when the new DLC comes out it will take some time to update this mod, as I'm not sure yet how the developers are going to implement the new units. And of course there might be quite a bit of things I'll have to experiment on so the US faction properly fits into the mod.
Hey There, i got a question (maybe i missed it tho) but not all factions can build every infantry, Saxony and rusviet for example cant build MG soldiers, and if you upgrade the Saxony Barracks the flamethrowers disappear you cannot build them anymore ? is that normal or is that just me ?
Oh, that shouldn't happen. Maybe that was due to incompatibilities with the newest base game version at that time. My last update of the mod should work correctly though. If it doesn't for some reason, just let me know and I'll try and fix it.