Steel Harvest v3.8
Full Version 1 commentRemoved battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
This lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features. It mostly applies it's own balance on top of the values the game had when it came out, taking it's own path apart from the balancing introduced by the devs in the latest updates.
I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.
To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder. Overwrite all the files it asks you to.
To uninstall, open the "Backup"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder and overwrite all the files it asks you to, or just delete the config- and battleplan-folders of the game and do a steam check.
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Removed battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
Fixed destroyer cannons not spawning on "The Great Wastes" and drastically reduced build times for land mines
Update for compatibility with the 07.06.21 update of Iron Harvest.
Just noticed something unusual. On the Crash Site map, the Battle Tent is not buildable.
Thank you for letting me know. It took quite a bit of digging around in the files but I finally found the cause of the bug. I uploaded a new update, it should be fixed now.
Are any changes planned for mechs?
Not yet, this mod is mainly for population and defense overhaul as well as infantry diversity. Though there are some ideas I might implement in the future at some point.
So, I’m having an idea here for my own personal modding. Could bunkers also be made to generate resources?
That can be done easily. Take a look in the Structures.xml, there are entries for resource gathering for mines, oil pumps, barracks and workshops. Just copy and paste those to the entries for the bunkers and change the values to whatever you want.
Got it! Thanks, Tark. My Dad is a bit on the older side and enjoys games where he can turtle and make a defense in depth. And I enjoy having good fights with the AI, but once I have enough resources to make my own army, I've denied them the ability to make theirs, so this all works out for both of us.
It should be possible in theory
I'm glad that someone is still making mods, and I haven't come back here for a long time, I hope DLC can give me enough expectations.
Glad to see you back, I'm excited to see what you will do with your mod!