Steel Harvest v3.8
Full Version 1 commentRemoved battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
This lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features. It mostly applies it's own balance on top of the values the game had when it came out, taking it's own path apart from the balancing introduced by the devs in the latest updates.
I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.
To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder. Overwrite all the files it asks you to.
To uninstall, open the "Backup"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder and overwrite all the files it asks you to, or just delete the config- and battleplan-folders of the game and do a steam check.
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Removed battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.
Fixed destroyer cannons not spawning on "The Great Wastes" and drastically reduced build times for land mines
Update for compatibility with the 07.06.21 update of Iron Harvest.
I haven't tried it out yet, but I'm very excited by the list of changes. I played the beta about ten months ago, and just picked up IH last night since it was on sale; at least back then, I couldn't help but wish that the game was a bit more of the Great War. And not unlike Zataku88 (and apparently his father), I'm a big fan of creating massive defensive works and letting the AI break itself upon them; between your mod and the advice on how to tweak the .xml files to make such an experience happen, I'm really looking forward to playing Iron Harvest in a way that is much more in line with what I'd been hoping for from the outset!
Well, let me know how you like it!
Great mod! Is there a easy workaround for removing the Arabian encampment? The AI in my game almost only started creating those ninjas, which was kind of silly haha
I just noticed that I've been giving you the wrong information. You need to look for the "arb_structure_tent" entries, not the "usa_structure_hq" entries. Sorry!
Check the Units_01_Core.xml and Units_04_Addon_Core.xml. There are several entries for the engineers of all the factions. There you can just remove the entry for the "usa_structure_hq" building for each of them and that should remove the tents from the game in a dirty but quick way. And thanks!
Thank you. You're making this game more fun.
Hey how did you mod this game are there any tools I could use
You can use a text editor of your choice to open the game's xml-files. To start modding the game I suggest looking into the config-folder and look up some values to modify in order to understand how the file structures work.
Are there any changes planned for the exo-suits? They are a great idea for a middle ground between infantry and mechs, but their mechanics feel rather clunky and mostly situational. Also, the amount of fun that mod brings to the game is just tremendous, awesome work buddy. Please, keep it up!
I'm glad you like it! And yeah, I agree regarding the exo suits, they feel like a missed chance to add something special to each faction. Right now I'm just not sure how to make them better honestly. So in the future I might rework them, but for now there are no planned changes.