This lightwheight mod introduces unique aspects to each nations infantry and changes how the population works, along with some smaller features. It mostly applies it's own balance on top of the values the game had when it came out, taking it's own path apart from the balancing introduced by the devs in the latest updates.

I originally made this mod for personal use only, but I thought that others might enjoy it aswell. Therefore it might not be balanced well. It should work in multiplayer and co-op as long as all participating players have the mod installed. Playing with the mod in the campaign should also work, but it will make some missions harder and others easier because of the unique infantry aspects.

To install, extract the .zip-file, open the "Mod"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder. Overwrite all the files it asks you to.

To uninstall, open the "Backup"-Folder and copy-paste the "config"- and "battleplan"-folders into the games root folder and overwrite all the files it asks you to, or just delete the config- and battleplan-folders of the game and do a steam check.


Features:

  • Bunker costs are halfed
  • Bunker cannons now have the same range as their weapon platform counterparts
  • Infantry, bunkers and landmines don't cost population
  • Landmine's iron cost is halfed
  • Barbed wire cost is halfed
  • Sandbags are free and much quicker to build
  • All physical obstacles (including sandbags) have tripled HP
  • Mech population costs are halfed
  • Machineguns do 50% more damage on unarmored and lightly armored targets
  • All factions are allowed to build all types of infantry (Machineguns, Medics, Flamethrowers)
  • All grenadiers get +25% HP
  • All units that are built at the barracks are built twice as quickly
  • Resource points gather more resources, but upgrades cost double as much:
    • Iron: 6 on first stage, 12 on second
    • Oil: 2 on first stage, 6 on second
  • AA turret can be built anywhere on the map, just like bunkers
  • AA turret cost and damage halfed
  • Battle Tent added to all factions in skirmish
  • Engineers of every faction need to be veterans to build the Battle Tent
  • Constructing barracks and workshops grants 750 XP to the constructing engineer, allowing you to quickly level them up in order to gain access to the Battle Tent. Engineers need 1000 XP to level up to veterans, so you can either build two structures or gather the needed XP by repairing mechs and other buildings (or maybe you can use this mechanic to quickly gain access to a strong infantry squad relatively early)
  • All maps now feature the same amount of possible teams as they have player slots. This means that FFA is now possible. DISCLAIMER: Do not use teams 5 and 6 when playing any other gamemode than Annihilation, it won't work correctly.


  • Faction specific (changes do not apply to exo-suits, mechs, heroes and weapon platforms):
    • Saxons:
      • SMGs get +25% damage and +25% range
      • All infantry have elite stats when they are trained and get only slightly better when they level up
      • All infantry cost is 25% higher and they take 25% more time to train
      • Bunkers are rebalanced for cost effectiveness
    • Polanians:
      • Bolt-action rifles get +50% range
      • All infantry gets +10% speed
      • All infantry starts with half as much damage and slightly lower HP than other factions, are on par with other factions as they become veterans, and get double the damage and slightly more HP than other factions when they become elite
      • Bunkers are cheap, quick to build and cost no oil, but are fairly weak
    • Rusviets:
      • Shotguns get +50% damage
      • All infantry HP is reduced to 38% and repair costs are halfed but squad sizes are doubled, effectively giving them double the damage for the same amount of resources but making them very vulnerable against all AOE weapons when in groups and weak when they are alone
      • Bunkers are expensive but very durable
    • Usonians:
      • Automatic rifles get +12.5% damage and +37.5% range
      • All infantry has twice as high stats for suppression, allowing them to overwhelm enemy infantry much easier in open field battles
      • All infantry starts with 75% of their actual damage when they are deployed, but get on the same level as other factions once they become veterans
      • Paratroopers require fully upgraded barracks and workshop but cost half as much iron and a bit of oil
      • Paratroopers have been moved to the HQ
      • Paratrooper Bunkers have a longer cooldown for their ability to spawn paratrooper units, but the ability only costs a bit of oil
    • Arabians:
      • Arabian units can be hired as "mercenaries" by all factions for oil
      • All units are built four times as quickly as units of other factions
      • Assassins are now invisible while they are moving
      • The AI will use arabian units as well
      • Arabian units have no other advantages or disadvantages, so they can be used to work around the weak points of your own infantry for the cost of not having the advantages
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Steel Harvest v3.8

Steel Harvest v3.8

Full Version 1 comment

Removed battle tents from the World Map mode as I couldn't get them to work properly, and hopefully fixed issues in the campaign.

Steel Harvest v3.7

Steel Harvest v3.7

Full Version 6 comments

Fixed destroyer cannons not spawning on "The Great Wastes" and drastically reduced build times for land mines

Steel Harvest v3.6

Steel Harvest v3.6

Full Version 1 comment

(Experimental) Balance changes and fixes

Steel Harvest v3.5

Steel Harvest v3.5

Full Version 2 comments

Update for compatibility with the 07.06.21 update of Iron Harvest.

Steel Harvest v3.4 (Outdated)

Steel Harvest v3.4 (Outdated)

Full Version

(Hopefully) Invisible unit fix

Steel Harvest v3.3 (Outdated)

Steel Harvest v3.3 (Outdated)

Full Version 2 comments

Bug fixes

Post comment Comments  (10 - 20 of 90)
Guest
Guest - - 700,969 comments

Thank you for your mod!

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Tark2 Creator
Tark2 - - 49 comments

Glad you like it!

Reply Good karma+1 vote
Guest
Guest - - 700,969 comments

I really love what this mod does, and I'm not sure if it still works with the new update, but I'm reinstalling it.

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Tark2 Creator
Tark2 - - 49 comments

Don't worry, an update is on the way. I'm just currently struggling with getting the battle tent to show up in the new map campaign mode for any other faction but Usonia, but as soon as that's done the mod should work with all the new features.

Reply Good karma+1 vote
ƇƦƛҲ
ƇƦƛҲ - - 35 comments

Whenever I try to start the game it opens the Epic Games launcher (weirdest bug iv ever seen ngl) and then the game crashes. Is there a way to fix this? I really dislike some changes in the game and your mod seems to balance that..

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Tark2 Creator
Tark2 - - 49 comments

I honestly have no idea how or why this happens. Another user a few comments down already expressed the same problem, and I still have no idea why this happens as I can't replicate it. If you want to help fix it I suggest trying to only install a few files from this mod, see if that causes the bug to happen again, if it doesn't try the next few files etc... It's a tedious process, but otherwise I don't really know how to look into this problem.
Otherwise I'd say try verifying your game files on steam and reinstall the mod, maybe that fixes it.

Reply Good karma+1 vote
ƇƦƛҲ
ƇƦƛҲ - - 35 comments

I tried reinstalling verifying etc but nothing helped. No idea what kind of files I could install and which ones I couldnt so I guess I am just not allowed to play with this mod :( Idk who else could help me..

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Tark2 Creator
Tark2 - - 49 comments

I wish I could help you with this... What really confuses me is how just a few value changes seem to force this game to open the Epic Games launcher, and that this only happens to some people it seems.

Reply Good karma+1 vote
Euroland
Euroland - - 56 comments

I fixed this issue by verifying the integrity of my game and then reinstalling the mod (without deleting anything beforehand).

Reply Good karma Bad karma+1 vote
ƇƦƛҲ
ƇƦƛҲ - - 35 comments

Mhmmm Okay I deleted the files and then verified the integrity, I will try out your suggestion, thank you and thanks to Tark2 for answering and helping me!

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